18Ireland

2017 · 经济

18Ireland

玩家在19世纪的爱尔兰投资并经营铁路公司,建立最多十三家小型、5股股份的公司,这些公司可以扩张、挣扎,或者通过股东投票机制合并成更大的10股股份公司。铺轨使用独特的地块和两种轨距(宽轨和窄轨),迫使玩家走间接路线并进行策略性布局,因为窄轨线路会提升相连的宽轨车站,而不是直接跑火车。 列车阵容会通过六角火车逐步演进,并分阶段退役;已经“生锈”的火车仍可用更低的能力和价格买回,直到最终被移除。游戏包含股票交易、公司管理、铺轨规划,以及敌对或合作式合并,支持3–6名玩家,并且会根据玩家人数呈现不同的动态。

人数
3–6 最佳 4 人
游戏时长
240–300 分钟
年龄
14+
复杂性
4.1 / 5
8.8 来自 Ludoya火车网络与路线构建放置瓦片拍卖 / 竞价

关于这款游戏

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
5
已记录对局
6
玩家
3h 18m
平均时长
5
收藏数
2
愿望清单数

8.8/10

基于 2 条 Ludoya 评测

  • andycted8.8

    [edit] after five games: Playtime of initial phase has sped up, still, it takes a while to get to the 6H and 8H ! Merger and evaluation causes less brain burn, however we've come to notice that the weird tile manifest sometimes gets too much in the way and produces some weird surprises. Given the fact that it took long enough to grok the merger strategy, and that the game is pretty slow, this added complexity drags our games a bit too much. It's still an excellent title with excellent ideas. It just doesn't flow as much as we would like. [original comment] Plays nothing like 1849, although I assumed the contrary. A very solid, hyper interactive, extremely original 18xx After three games: love the idea and the interaction. The only downside so far is the slow pace we have before 8H come out. The decisions in order to prevent/facilitate mergers take forever and stock rounds (and even ORs) tend to last forever. This has resulted in incomplete games after 4.5h … we need to learn to think better and faster perhaps There is no real rules overhead, but the overhead happens because 18Ireland mixes some of the most interactive and dynamic mechanics of 18xx: - incremental cap - minor 5-share companies - mergers (with voting !) - narrow gauge bonus track - limited tile manifest - auction for company starting with market value based on auction. - reusable rusted trains - discount for any train after 10H - hex trains - randomised company order - randomized privates with some interesting powers All these, but mostly the incremental cap+merger voting can create quite some AP :)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek