
2013 · 经济
1862: Railway Mania in the Eastern Counties
游戏背景设定在19世纪铁路热潮时期的东英格兰。玩家将在一张紧凑且公司密集的地图上发展铁路公司:大多数可用的公司都会出现,而地图上仅有37个六角格。 玩家向议会请愿,以使心仪的公司获准成立;通过全额或部分资本化等方式筹集资金;并从三种类型的列车中购入列车——每种列车都会带来不同的路线与建设目标。公司股份在带有多个跳跃等级的半线性股市中交易;随着铁路网络和所有权不断变化,公司还可以合并或重新成立。
- 人数
- 1–8 最佳 4 人
- 游戏时长
- 120–300 分钟
- 年龄
- 14+
- 复杂性
- 4.6 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 16
- 已记录对局
- 32
- 玩家
- 3h 35m
- 平均时长
- 20
- 收藏数
- 2
- 愿望清单数
7.8/10
基于 9 条 Ludoya 评测
andycted7.9 Most of the added mechanisms seem redundant to me. Some of the decisions feel like false choices, where it is obvious what the optimisation is … in the end it's a fun track laying euro based on 18xx mechanisms with A LOT added complexity. The problem is this added complexity doesn't always add much to my enjoyment. So what's left is a extremely operational euro 18xx spin-off, which is probably a fun game for whoever loves track laying and blocking other tracks. Shame because after reading the rules I was pretty intrigued, but in the end it boils down to concession merging and track laying. Even the share conversion mechanism - which at first sight appear very complex - can be reduced to pretty simple choices …also the refinancing: it seems a very cool idea, but I'm not sure it has its space in such an operational game
setropo7.5 ECDE #10 Gracias a Gixmo por descubrirme el mundo de los 18xx con este juego.
Floro9.0 18XX duro con un mapa muy pequeño y muchas compañías que deben fusionarse. La gracia del juego está en el setup aleatorio, el numero elevado de compañías, el poder financiar una compañía con dinero de la banca y que existen distintos tipos de trenes que operan de formas distintas. De sensación muy exigentes pero todo bien hilado.
类似的桌游
免费,支持网页、Android 和 iOS
用 Ludoya 玩 1862: Railway Mania in the Eastern Counties
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。


















