1862: Railway Mania in the Eastern Counties

2013 · 经济

1862: Railway Mania in the Eastern Counties

游戏背景设定在19世纪铁路热潮时期的东英格兰。玩家将在一张紧凑且公司密集的地图上发展铁路公司:大多数可用的公司都会出现,而地图上仅有37个六角格。 玩家向议会请愿,以使心仪的公司获准成立;通过全额或部分资本化等方式筹集资金;并从三种类型的列车中购入列车——每种列车都会带来不同的路线与建设目标。公司股份在带有多个跳跃等级的半线性股市中交易;随着铁路网络和所有权不断变化,公司还可以合并或重新成立。

人数
1–8 最佳 4 人
游戏时长
120–300 分钟
年龄
14+
复杂性
4.6 / 5
7.8 来自 Ludoya¥396.08 起火车单人 / 接龙游戏所有权拍卖 / 竞价

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
16
已记录对局
32
玩家
3h 35m
平均时长
20
收藏数
2
愿望清单数

7.8/10

基于 9 条 Ludoya 评测

  • andycted7.9

    Most of the added mechanisms seem redundant to me. Some of the decisions feel like false choices, where it is obvious what the optimisation is … in the end it's a fun track laying euro based on 18xx mechanisms with A LOT added complexity. The problem is this added complexity doesn't always add much to my enjoyment. So what's left is a extremely operational euro 18xx spin-off, which is probably a fun game for whoever loves track laying and blocking other tracks. Shame because after reading the rules I was pretty intrigued, but in the end it boils down to concession merging and track laying. Even the share conversion mechanism - which at first sight appear very complex - can be reduced to pretty simple choices …also the refinancing: it seems a very cool idea, but I'm not sure it has its space in such an operational game

  • setropo7.5

    ECDE #10 Gracias a Gixmo por descubrirme el mundo de los 18xx con este juego.

  • Floro9.0

    18XX duro con un mapa muy pequeño y muchas compañías que deben fusionarse. La gracia del juego está en el setup aleatorio, el numero elevado de compañías, el poder financiar una compañía con dinero de la banca y que existen distintos tipos de trenes que operan de formas distintas. De sensación muy exigentes pero todo bien hilado.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。