
2021 · 抽象策略
Botanik
Players lead rival research teams racing to assemble mechanical gardens that produce edible plants for a polluted world. On each turn a player either drafts part tiles into their workshop or rearranges their workshop to add tiles to their machine, using an exchange mechanic to move tiles between zones. Tiles belong to color groups and include flower icons; scoring awards points for sets of three or more same-colored tiles and for flowers on placed tiles. The game uses one-action-per-turn flow and tile drafting to build an efficient network of mecha-botanics, with player choices balancing immediate gains against future assembly potential.
- 人数
- 2
- 游戏时长
- 30 分钟
- 年龄
- 12+
- 复杂性
- 1.8 / 5
关于这款游戏
- Publisher
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 162
- 已记录对局
- 63
- 玩家
- 24m 3s
- 平均时长
- 33
- 收藏数
- 17
- 愿望清单数
7.8/10
基于 16 条 Ludoya 评测
Mohasz8.0 The game seems a bit quirky (both in look and gameplay). I'm curious how this will click with us. It does look quirky and has a bit somber atmosphere. However, its unique and interesting gameplay makes me want to keep it for now. It’s offers a really satisfying puzzle.
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。

























