
2013 · 奇幻
City of Iron
玩家将领导蒸汽朋克世界中四个敌对国家之一,在这个充满机械、魔法与商业的世界里,跨越一片共享大陆和漂浮群岛发展城市、舰队与科技。 游戏融合了卡牌驱动的引擎构筑与区域控制:玩家可以定制两套牌,生产并出售机械零件、瓶装恶魔等商品,研究蒸汽时代科技,招募佣兵,并建造或拆除城市建筑来管理有限的容量。船只和飞艇让玩家能够向遥远的土地与岛屿扩张,而经济和军事路线都能带来国家称霸之路。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 120 分钟
- 年龄
- 13+
- 复杂性
- 3.2 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 4
- 已记录对局
- 3
- 玩家
- 1
- 收藏数
- 1
- 愿望清单数
4.7/10
基于 2 条 Ludoya 评测
Evan4.6 In this game, players build two different decks of cards simultaneously with the purpose of collecting money to spend on building cards, and attacking neutral town cards, which is all in service of collecting resource symbols which bump your cube on the matching track in the central board. The player with the highest position in each resource will be granted extra money as well as victor points at the end of each of the three scoring rounds. The abstracted map-less area majority game here used to really excite me. The innovation of having these floating provinces distilled down to only needing a single cube to represent your presence there, fueled by card pulls. I also used to be very excited by the two deck element, where one deck is focused more on buildings and the other more on attacking neutral cards, with the neural cards being slightly stronger than the buildings, but the downside is that other players can then attack the cards you defeated to steal them from you, so there's a risk reward thing going on. All that being said, I'm much less into deckbuilders these days than I was when I first was enamored of it. In particular, the way you buy new cards is you can spend whatever money you have left at the end of the round on any card from a fairly large personal supply of cards. Looking through and reading everything at the end of round one is a lot of information to frontload onto players. Then having to manage two draw piles, and make sure you unlock ways to automatically draw from both decks just feels like a pain now where once It was an exciting new challenge. Additionally, the way that military players need to self balance each other is also troublesome. If you wind up with one player going heavy military, and everyone else either doesn't push into military or they do so ineffectively you'll have a run away player and nobody who has even built into the option to slow them down. I still think this is a good game for an ameritrash / euro hybrid enthusiast, but I think it's just not for me anymore. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
免费,支持网页、Android 和 iOS
用 Ludoya 玩 City of Iron
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。














