Skytear

2020 · 战斗

Skytear

玩家从四个阵营中选取英雄,构筑力量卡牌套牌,然后在模块化地图上部署微缩模型,争夺各条线路和目标。 游戏围绕几种核心行动展开:带领小兵进攻敌方高塔、进入中央穹顶争夺一名异界者,或完成设置时选定的三项胜利条件之一,让玩家能在对局过程中调整战略重点。 结算无需掷骰:力量卡牌带有可改变结果的修正值,并在构筑套牌和对局过程中制造取舍,使英雄选择与卡牌协同成为战术决策的核心。

人数
2–4 最佳 2 人
游戏时长
45 分钟
年龄
13+
复杂性
3.3 / 5
7.2 来自 Ludoya奇幻微缩模型区域多数 / 影响力公开选牌牌组、袋子与资源池构建

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
46
已记录对局
37
玩家
1h 59m
平均时长
13
收藏数
5
愿望清单数

7.2/10

基于 6 条 Ludoya 评测

  • Mario López Menés8.5

    The best tabletop implementation of a MOBA (Multiplayer Online Battle Arena) that exists in the market. PROS - Its ruleset is easier than expected. - Its abstraction level is high enough to avoid annoying checks, minion movement and so on, allowing the players to focus on the fun part: the heroes and their interactions. - The gameplay rewards both an strategic approach to the battle and a tactical adaptation to your opponent's general strategy. - The amount of heroes and cards, and the different victory conditions, gives it a ton of depth and replayability. - It takes around an hour when both players know the game, which is really low for the sensations it brings to the table. - It is visually appealling. CONS - Even in its simpler version, it is not suitable for non-gamers and I wouldn't recommend it with casual gamers. - It gains a lot with constructed decks. I wouldn't buy this game if only planning to play it with the preconstructed ones.

    玩过 6 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。