
2015 · 科幻
Dilluvia Project
玩家将扮演企业家,在七个回合中管理一座新规划的空中城市的建设与发展。他们轮抽或打出建筑和基础设施元素,在建设效率与便利设施之间取得平衡,并放置模块,让城市向垂直和水平方向扩展。 人口会根据城市的布局、服务设施和连接情况被吸引而来;玩家通过吸引居民并优化资源使用来得分。游戏注重规划、行动时机,以及争夺人口增长,最终获得最高分。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 120 分钟
- 年龄
- 12+
- 复杂性
- 3.7 / 5
关于这款游戏
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 5
- 已记录对局
- 1
- 玩家
- 7
- 愿望清单数
6.2/10
基于 2 条 Ludoya 评测
Evan6.0 This is a very satisfying city builder. Players take turns placing one or more worker disks on the action spots, which collects them resources, claims them building areas, or builds buildings. Each building is marked with a player cube that represents that building's resource production. At the end of the turn, there's an income phase where you get stuff for what your buildings produce. The game has a wonderful ramp-up where new buildings get revealed that have better production but the costs of those buildings go up. The scoring mechanism is a little clunky, where you get X real points where X is = to the number of buildings you have built so far, which scores every time your fake points marker crosses a 10, but it's not bad once you get used to it. There are some unclear things about the rulebook, and there are a few questionable changes the publisher made to the game that the designer didn't test. In fact, I still have one or two questions about small things in the game I'm not sure we got right. Additionally, there is very little variation in the game session to session, so the game rewards experience in terms of which buildings to construct when and how, although there are enough opportunities for player choices to throw a monkeywrench in your plans that this is a minor issue. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment
玩过 5 次
免费,支持网页、Android 和 iOS
用 Ludoya 玩 Dilluvia Project
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。











