
2025 · 城市建设
Sweet Lands
Players compete to build the most prosperous candy-themed city after a royal decree leaves the throne vacant. Each player develops a personal map board by drafting and playing cards representing buildings, characters, and resources, while advancing on multiple prosperity tracks. The game mixes card-driven engine building with resource management and tactical interaction as players recruit townsfolk, place structures, and collect tokens over five rounds. The session uses a large card pool and numerous wooden tokens; scoring at the end of the game determines the player with the most victory points.
- 人数
- 1–4 最佳 2 人
- 游戏时长
- 100–200 分钟
- 年龄
- 14+
- 复杂性
- 4.2 / 5
关于这款游戏
- Publisher
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 193
- 已记录对局
- 168
- 玩家
- 2h 39m
- 平均时长
- 75
- 收藏数
- 29
- 愿望清单数
- 2
- 已预购
7.9/10
基于 22 条 Ludoya 评测
I’ve played Sweet Lands three times and enjoyed it, but I found several issues that make me reluctant to propose another game. 1. It is a long game. Even with three experienced players, our games lasted more than three hours. This would not normally be a major problem, but combined with the other points, it became something I did not enjoy. 2. The interaction is fairly limited. There are many available actions, but I rarely felt that I had to compete with the other players for them. Most of the time, you want to play your cards because they are usually your best possible actions. As a result, the game sometimes felt like multiplayer solitaire. Once you increase your gold income, you can play almost independently from the other players. 3. Your path is largely determined by your character. This is not necessarily a bad thing, but most of the strategy seems to come from exploiting your character’s abilities, which is usually not particularly difficult. I do not think the game is very complicated. It has many different elements, but it was easy to teach and easy to learn. In my first game, I almost reached 500 points, so I checked the rules twice to make sure we had not played something incorrectly. However, in the second game, another player scored around 440 points. It felt as though we had not found the game’s supposed complexity, because we almost always knew what the best move was. The only time I scored significantly fewer points was when I tried to do something different and explore another strategy.
Ressenya en català, aquí
FinnTroll10.0 Man, this is great, designer from Japan did it again
规则问题
由 Ludoya 的规则助手根据规则书回答。
地形板块什么时候会翻到另一面?
当地形板块与道路标记相邻时会立即翻面;翻面的板块还可以触发其显示的任何额外抽取区域。(第6页)
我可以把地产标记放在任何格子上吗——顺序、花费和奖励是怎样的?
地产标记必须按指定顺序放在地图上,你支付所示的放置费用,并立即获得该标记上印有的任何放置奖励。(第6页)
工业轨道的推进是怎么运作的?工业栏位什么时候会自动化?
在工业轨道上前进会移动你的标记,并获得列出的能力;当你达到相应的栏位门槛时,你可以按说明自动化,或获得工业栏的加成。(第7–8页)
公民卡有即时效果和通过效果——它们分别在什么时候触发?
即时效果会在你打出公民牌时立刻结算;“Pass”效果只有在你之后执行“Pass”行动时才会触发;注意,有些公民牌还带有打出费用,或者可以放入工业栏位中进行自动化。(第8页;见第9页的 Pass)
当我选择“Pass(跳过)”动作时,具体会发生什么?
当你选择 Pass 时,按照你的版图和城市表计分,结算与 Industry 相关的得分,领取任何 Round Aid,并在适用时计算 Skills/Citizen 分数,然后按照规则中的 Pass/cleanup 流程进行。(第 9 页)
我可以使用哪些免费行动?钟楼标记和奇迹图标是怎么运作的?
在行动阶段,你可以在指定时机使用八个列出的免费行动,而钟楼标记和奇观图标各自也有特殊的时机与使用规则,会影响这些行动/效果可以在什么时候或如何进行。(第10页)
免费,支持网页、Android 和 iOS
用 Ludoya 玩 Sweet Lands
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。


































