Guild Master

2020 · 奇幻

Guild Master

在奇幻世界中管理一个冒险者公会,并在九轮竞争中成为最负盛名的组织,同时应对不断升级的威胁对这片土地造成的影响。 每轮玩家同时秘密地编排一系列指令——招募冒险者、尝试难度逐渐提升的委托,或雇用建筑师升级公会——然后按照棋盘上固定的顺序执行这些指令。行动通过支付金币或投掷与冒险者技能相关的骰子来解决,而重叠的指令可能会让各公会之间产生协商或争夺结果。 玩家需要在招募、升级和委托选择之间取得平衡,根据对手的行动安排自己编排的指令,并在游戏结束时将剩余金币转换为声望,以决定胜者。

人数
2–4 最佳 4 人
游戏时长
60–120 分钟
年龄
13+
复杂性
3 / 5
6.5 来自 Ludoya¥360.21 起卡牌桌游骰子可变玩家能力牌组、袋子与资源池构建掷骰子

在 Ludoya 的牌桌上

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9
已记录对局
16
玩家
2h 48m
平均时长
2
收藏数

6.5/10

基于 1 条 Ludoya 评测

  • chobbit6.5

    Guild Master has some neat ideas but the execution was not very exciting. It seems to want you to collaborate but there's very little incentive to do so since the quests don't present enough of a challenge that you couldn't complete them fairly easily on your own. There was very little contention going on as well and it wasn't due to any active efforts to avoid it. The length also seems a bit off. We played the short version (6 rounds vs 9) and by round 4 we were already completing the legendary quests. 3 extra rounds seem excessive given that we'd effectively peaked half way through a regular length game. Having said that, the game length felt right at 6. Even though there is a lot of variety in the cards you get and the benefits of the different quests you can pursue, the upgrade path feels fairly static, with each upgrade having a seemingly deterministic best sequence to follow. Art is great and the visual design works well. The rulebook is pretty rough and there are labelling inconsistencies with the player screens. Some rules seem pointless, for example, what's the point of hiding your gold if you have to announce how much you have each round? Guild Master was enjoyable but a bit tepid and not very tight. I'd play it again, but I don't think I need to keep it.

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。