KLASK

2014 · 动作 / 灵巧

KLASK

Two players control black magnetic strikers by moving a magnet under the board to steer a small red ball around a shallow pitch toward the opponent’s goal hole. Three white magnetic obstacles sit in the center; accidentally attracting one to a striker is harmless, but having two or all three stick to a striker scores a point for the opponent. Points also occur when the ball lands in an opponent’s goal, when a player pulls their striker into their own goal, or when a player loses their striker. After each point the obstacles reset and the ball is placed in the scorer’s opponent corner; first player to advance their score marker to the finish wins.

人数
2
游戏时长
10 分钟
年龄
8+
复杂性
1.1 / 5
7.2 来自 Ludoya¥468.77 起实时实时记分并重置的游戏

关于这款游戏

Publisher

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470
已记录对局
189
玩家
8m 35s
平均时长
77
收藏数
15
愿望清单数

7.2/10

基于 34 条 Ludoya 评测

  • Garfield9.0

    #43 Very funny dexterity game. Like air-hockey. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No theme --> Gameplay: :star::star::star::star::star: <!-- size 7]Fun, fun, fun --> Interaction: :star::star::star::star::star: <!-- size 7]Hmm, YES --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Nothing special --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Unless you are a profi, yes there is luck involved --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Try too shoot a goal or to let your opponent pick up the white tokens --> Components: :star::star::star::star::star: <!-- size 7]Very solid components --> Play duration: :star::star::star::star::star: <!-- size 7]Very, very quick --> Easy to teach: :star::star::star::star::star: <!-- size 7]No-brainer --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect --> Setup time: :star::star::star::star::star: <!-- size 7]10s --> No downtime: :star::star::star::star::star: <!-- size 7]Probably one the games with absolutely no downtime --> Replay value: :star::star::star::star::star: <!-- size 7]Just because it's so much fun --> [/c]

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规则问题

由 Ludoya 的规则助手根据规则书回答。

如果我在把球打进对手球门的同时,对方的 striker 正好吸住了两个白色磁铁,那我会拿到两分吗?

你每次只能得 1 分——即使同时触发多个得分条件,也只会记 1 分(第 2 页)。

我的击球器上粘了一块白色磁铁——这算是给对手一分吗?

不——只有一个白色磁铁吸在击球器上是不算得分的;只有当两个(或三个)白色磁铁都吸在同一个击球器上时,才算对手得一分(第2页)。

我可以用板子下面的操控磁铁去移动白色磁铁吗?

不——你不能通过在桌板下面使用你的操控磁铁来移动白色磁铁(第2页)。

如果我的击球器被拉进了我自己的球门,但我设法又把它拉出来了,我的对手还会得分吗?

是的——如果你的击球手被拉进你自己的球门,你就会立刻丢分,即使你之后还能跳出来也一样(第2页)。

得分后谁先开球?球要放在哪里?

未得分的玩家开球,把球放到自己选择的角落;在开球前,得分圆片要向前推进,白色磁铁要回到中间(第2页)。

如果球掉到桌板边缘外了,我们该怎么办?

将球放回最接近它掉落位置的起始角落,然后继续进行游戏(第 2 页)。

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek