
2017 · 动物
米堡馬戲團
玩家通过堆叠木制米宝、动物和配件指示物,组建一座迷你马戏团,打造出各种主题节目。每轮玩家先轮抽组件,然后在限时排练阶段将它们搭成摇摇欲坠的高塔,最后通过移动团长米宝来触发计分条件并进行表演。 计分会奖励稳固性、成功完成的特技,以及满足观众卡的要求;而塔倒塌则会受到惩罚。在数轮游戏中,玩家需要管理风险以争取最高分,将灵巧堆叠、卡牌驱动的目标和轻度轮抽巧妙结合在一起。
- 人数
- 2–5 最佳 4 人
- 游戏时长
- 45 分钟
- 年龄
- 8+
- 复杂性
- 1.4 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 163
- 已记录对局
- 283
- 玩家
- 38m 5s
- 平均时长
- 65
- 收藏数
- 8
- 愿望清单数
5.6/10
基于 26 条 Ludoya 评测
Garfield8.0 #53 I love such interesting games which try something new. Very funny! [c] Theme: ★★★★☆ <!-- size 7]Circus, doing aerobatics --> Gameplay: ★★★☆☆ <!-- size 7]Aerobatics dexterity --> Interaction: ★☆☆☆☆ <!-- size 7]No --> Artwork: ★★★☆☆ <!-- size 7]Good --> Luck: ★☆☆☆☆ <!-- size 7]It's dexterity not luck --> Strategy: ★☆☆☆☆ <!-- size 7]No --> Components: ★★★★☆ <!-- size 7]Very good --> Play duration: ★★★★★ <!-- size 7]Perfect --> Easy to teach: ★★★★★ <!-- size 7]Very easy (10min) --> Rules quality: ★★★★★ <!-- size 7]Perfect (2 open questions) --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★★ <!-- size 7]Almost no downtime --> Replay value: ★★★☆☆ <!-- size 7]A lot of different cards --> [/c]
Evan1.6 It's a nice idea to have a circus themed dexterity stacking game, but in practice I found the components to be too poor to even try getting into the silly theme. Essentially, you do a few rounds of drafting for components. Then you have a timed session where you try to arrange the components like they appear on the victory condition cards. In later rounds, they also throw in some forced silly acts for the players to preform for each other while they build their stacks. I'm not thrilled with forced sillyness, but I might be able to get into it if the components were better. Most dexterity games paint their pieces with a sort of matte finish, or shape the pieces so they are large enough to get some friction. This game paints the bits with more of a slippery gloss finish. The player boards you start on are thin cardboard that had bowed in the copy I played. The wooden plank piece that looks like something you can balance on was also misshapen and wasn't quite flat. The other planks that came were, I just happened to draft a misshapen piece. I found the whole experience way more frustrating than fun even though I tend to really enjoy dexterity stacking games. The timed aspect seems to take away a lot of the fun tension I usually enjoy. ☆ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment
规则问题
由 Ludoya 的规则助手根据规则书回答。
这款游戏的目标是什么?我们要怎么设置?
目标是在3个环节中(两次彩排和一次正式演出)打造成功的马戏表演,赢得最多喝彩。设置时,按照设置步骤(第1页)的说明,放置喝彩计分板、每位玩家的马戏圈和计分标记、2名初始杂技演员、洗匀的公众需求牌堆、6块组件板块,以及表演板块、测量尺和速度标记。
我可以在表演前或表演期间触碰或移动我的组件吗?
在表演开始前,你的所有组件必须放在马戏团场地外,而且不允许对它们进行操作;音乐响起后,所有玩家同时搭建自己的节目,然后可以放置组件(第2页)。
我的棋子摆放需要遵循什么规则才算有效吗?
没错——所有组件都必须放在你的圆环内,并且除了横梁和木桶(可以直立放置)之外,都必须侧放;地面上的任何组件都必须支撑至少一个其他组件;不符合所有这些规则的组件不计入统计(第2页)。
杂技演员米宝怎么计分——初学者/中级玩家/专家的计分方式不一样吗?
每个接触地面的蓝色(初级)杂技演员得1点喝彩;每个未接触地面的黄色(中级)杂技演员得1点喝彩;每个未携带任何元素的红色(专家级)杂技演员,根据其达到的高度得相应喝彩点数,使用标尺测量(第3页)。
速度标记是怎么运作的——怎么获得它们,它们又有什么作用?
在音乐结束前完成表演的第一名和第二名玩家分别拿取速度标记(单星和双星标记),每个速度标记可获得其上印有的喝彩分数(第 2–3 页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。





























