Libertalia

2012 · 卡牌桌游

Libertalia

竞争对手海盗船长们将在三次航行中争夺战利品和声望。 每轮,玩家同时打出拥有独特效果、且与对手共享类型的船员牌,然后按照行动顺序依次结算,以夺取船只、宝藏和影响力。玩家需要管理手牌并把握时机:预测对手的选择、利用卡牌能力,并应对不断变化的机会。 计分会记录战利品和声望;三轮结束后总分最高的玩家获胜。

人数
2–6 最佳 4 人
游戏时长
40–60 分钟
年龄
14+
复杂性
2.2 / 5
6.6 来自 Ludoya海盗可变阶段顺序动作队列手牌管理

关于这款游戏

出版社

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
277
已记录对局
290
玩家
40m 42s
平均时长
44
收藏数
13
愿望清单数

6.6/10

基于 45 条 Ludoya 评测

  • Garfield9.0

    #2.2 %Legendary Metal Coins Necromancer% We had so much fun playing this! A lot of interaction. Great variety with the 30 cards. [c] Theme: ★★☆☆☆ <!-- size 7]Quite abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Choose a card... --> Interaction: ★★★★★ <!-- size 7]Great with the right group --> Artwork: ★★★☆☆ <!-- size 7]Nothing special --> Luck: ★★★★☆ <!-- size 7]There is luck involved, yes --> Strategy: ★★★★☆ <!-- size 7]But you also should have a strategy... --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★★ <!-- size 7]It's played simultaneously, but sometimes a player takes longer to choose a card --> Replay value: ★★★☆☆ <!-- size 7]Different cards --> [/c]

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Evan3.5

    In this game, each player gets a deck of 30 pirates, and then 9 are selected and everyone gets a hand of those 9. Then 6 times, players play a card at the same time, and cards are resolved in number order. The cards punch each other, hurt you, hurt other players, ect. Then in reverse number order you grab a treasure from the pool of available. The sucky treasures are cursed for minus points, so grabbing last is bad. Then you carry over the 3 extra cards you didn't play into the next round and everyone gets 9 more cards that again are all the same. All this works out to be a sort of interesting game where you are building your hand round to round and trying to predict other player's strategies. The game can have downtime issues with analysis paralysis players and a lot of turns can come down to tiebreakers, which are all or nothing depending on the tiebreaker number of your card, which are all different based on player color on otherwise symetrical cards. It's also hard to plan between rounds as you only carry 3 cards into subsequent rounds and you don't know what the new cards will be. A lot of games like this do it for me, but this one just doesn't. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

如果两名玩家打出同一个角色,谁的排名更高并先行动?

平局时以角色的影响力(银色标记)来打破:影响力更高的牌在排序和执行行动时视为更高等级(参见第3页及第5页的日出排序)。

白昼和黄昏的特殊行动按什么顺序结算?

白昼行动按等级从低到高依次结算,而黄昏行动则按等级从高到低依次结算(特殊行动时机见第3页;第5页的阶段2/3)。

夜间行动何时以及按什么顺序结算?

夜间行动在角色仍留在你的巢穴中时,于夜晚阶段结算;通常同时结算,但如果需要按顺序进行,则按角色等级从高到低结算(第3页;夜晚阶段及顺序说明见第5页和第6页)。

战役结束时角色会怎样——我还能再次使用他们吗?

墓地或玩家巢穴中的任何角色都会从游戏中移除,之后不能再次使用;在战役之间,每位玩家只保留未打出的卡牌(通常为3张),并抽取新的共享卡牌,进入下一场战役(设置与准备,第4页和第6页)。

黄昏时拿到军刀和西班牙军官战利品会有什么效果?

如果你拿走一把军刀,就必须从相邻玩家的巢穴中弃掉一个角色(如果没有相邻角色,则什么也不会发生),然后将军刀面朝下放入你的巢穴;如果你拿走一名西班牙军官,则你打出的角色会被弃掉,而不是加入你的巢穴,并将军官面朝下放入你的巢穴(黄昏阶段的详细说明和示例见第5页)。

夺宝代币拿到后必须立即翻开吗,还是可以保持面朝下?

战利品标记可以一直保持面朝下,直到某个游戏行动要求查看它们;结算该行动时,翻开相关的战利品标记,而弃掉的战利品标记放回袋中(规则说明第6页)。

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek