Fall of Rome

2018 · 古代

Fall of Rome

玩家合作扮演一个日渐衰弱的帝国的领袖,击退一波又一波的入侵部落并稳定各个行省。 每回合,玩家在地图上移动,招募并部署军队,加固城市,并与盎格鲁-撒克逊人、哥特人、汪达尔人、匈人及其他入侵者展开战斗。玩家需要打出同色卡牌套组,与部落结盟、转化敌方单位并解锁特殊行动。不同角色拥有独特能力,玩家必须协调行动,管理有限资源,遏制入侵并防止叛乱。 游戏还包含单人模式:由一名玩家控制多个角色;另有可选的高难度变体,会调整叛乱和驻军规则。

人数
1–5 最佳 3 人
游戏时长
45–60 分钟
年龄
8+
复杂性
2.5 / 5
6 来自 Ludoya¥268.46 起手牌管理可变玩家能力行动点数

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
158
已记录对局
133
玩家
1h 7m
平均时长
68
收藏数
5
愿望清单数
1
已预购

6.0/10

基于 27 条 Ludoya 评测

  • 乐趣8.0
  • 互动8.0
  • 重玩性8.0
  • 独特性6.0
  • 外观10.0
  • 无障碍4.0
  • Evan3.5

    I've said this before, but regular pandemic does nothing for me, and I didn't really get into Pandemic Legacy that much. I really love Pandemic Rising Tide and Pandemic Iberia however, so seeing this was designed by Paolo Mori, I really wanted to try this game. So here's what's different about this version of the game. The harm cubes come onto the board following specific paths leading from their supply pool to the geographic location that is written on the card. Players can then stop their supply chain by placing soldier tokens and forts in their way. New cubes only get added to a space if the space already has a matching cube, or if the location along the path right before the space has a matching cube. If a cube would be added where soldier tokens are standing, the cube isn't added, and all soldiers standing there are removed, unless they are with a player marker or a fort, in which case only one soldier comes off. Rather than finding cures, you are doing the same basic process to form alliances with the different colors of cubes, which doesn't stop them from coming, but does give you a new action option which is replacing the cubes with soldiers. Additionally, the remove cubes action is replaced with a 'fight the cubes' action, which involves rolling dice up to the number of soldiers with you in your space to a maximum of 3 dice. The dice have some combination of 'remove cubes', 'remove soldiers', and 'activate your special unique character combat ability' icons. I suppose the luck element is thematic, but I found this element a little clunky. New soldier tokens generally have to be gotten from forts. Forts have to be defended, but also you can move with up to three soldiers. So you move with 3, roll some dice to remove cubes, wind up doing poorly, then you have to run back and get more soldiers. Alternately, you wind up doing quite well, and remove the enemy cubes, but also roll your special ability that does something cool if there were still enemies, but there aren't so it does nothing. Honestly, the feel of this game is not very different from regular Pandemic which is not a big hit with me. What I love in Iberia and Rising Tide is the minor engine building or route building aspects, and what things game brings to the table is die luck which does nothing for me, and having the cubes flow out of origin spaces in a naturalistic way, which is already in Rising Tide, so I'm going to call this one a miss. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

  • SrCornelius8.0

    Local-(235)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。