
2014 · 医疗
Pandemic: Contagion
玩家扮演相互竞争的病原体,在竞速中消灭人类。每位玩家管理一张疾病卡,上面有三条变异轨道——潜伏期、传播力和抵抗力——并在自己的回合中抽取传染卡、弃牌推进变异,或向城市传播疾病方块。 城市拥有各自的人口值;当某座城市上的疾病方块数量达到其人口值时,该城市就会被消灭,放置最后一个方块的玩家获得等同于该人口值的分数(第二多和第三多贡献者还会获得次级得分)。每轮中,事件卡和 WHO 卡会影响所有玩家;游戏中途触发的骷髅标记以及新城市的加入,也会改变计分方式和棋盘状态。当事件牌堆耗尽或只剩两座城市时,游戏结束,随后进行最终计分,决出最致命的疾病。
- 人数
- 2–5 最佳 4 人
- 游戏时长
- 30 分钟
- 年龄
- 14+
- 复杂性
- 1.9 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 44
- 已记录对局
- 40
- 玩家
- 36m 54s
- 平均时长
- 26
- 收藏数
- 1
- 愿望清单数
4.5/10
基于 8 条 Ludoya 评测
Hand Management Pandemic Game. It's not a cooperative game, then I think it really doesn't have much sense to call it a Pandemic. No mechanics in common, only the name. In this case we are the virus, but I felt the game pretty simple and unattractive.
无记录对局
Evan3.0 This is a quick area control game where you play different viruses that are trying to destroy cities. Honestly, the theme here doesn't really fit the mechanics, because it's really just a VP race. It seems like the best strategy is to spend the first few turns bumping stats so you can draw at least 3 cards and place 4 cubes and then kill cities in a single turn here and there when you can. There is also a deck of disaster effects that you are supposed to mitigate against by buffing a resistance stat that you then lose when you use it. It seems like a waste of time and cards to mitigate it, but it's situational. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment
初印象 · 2 局
Mitchell C5.0 An ok experience but not much to get excited about
初印象 · 1 局
免费,支持网页、Android 和 iOS
用 Ludoya 玩 Pandemic: Contagion
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。






















