炸锅剧组

2021 · 幽默

炸锅剧组

玩家们扮演制片人,在时间和预算耗尽前争分夺秒地完成一部电影。每回合,他们掷出代表各部门的定制 D6 剧组骰(摄影、灯光、声音、演员、美术、视觉特效),并将骰子分配到中央棋盘上的行动,或放到与特定部门主管相关联的个人棋盘上。 骰子的摆放必须符合镜头卡上的几何排列,才能完成场景;同时还要处理问题、花费时间和金钱,并在制作会议期间打出创意卡来影响结果。团队通过积累足够的质量,并为最终首映制作出连贯的一系列完成镜头来获胜;游戏支持单人游玩或合作团队模式。

人数
1–6 最佳 3 人
游戏时长
45–90 分钟
年龄
11+
复杂性
2.2 / 5
6.1 来自 Ludoya骰子电影/电视/广播题材单人 / 接龙游戏合作游戏胜利点作为资源

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
99
已记录对局
145
玩家
1h 5m
平均时长
72
收藏数
10
愿望清单数
1
已预购

6.1/10

基于 17 条 Ludoya 评测

  • JHunter1015.9

    -1 Disclosure I tend to write quite critically about parts of my hobbies, and board games are not exempt from this. I mean no harm when I do so. I very rarely purchase a game that a actually despise and I would never bother spending time to write an essay / critique / review about it. If I do write something, it must be that my thoughts on the game must be high enough to go trough the trouble. The goal is not to insult but to inform and discuss. 0. Abstract Roll Camera task you and up to 3 other friends to assemble a filming crew and to solve the puzzle of making a short film. Many of the challenges real movie producers deal with are translated in terms of game mechanics. From putting up a set, filming scenes, to dealing with budget and time constraints. And it does so in a fun and thematic way. When everything fits right the game can give an amazing feeling of a race of the clock against all odds. There are some glaring issues with the game however that is rather difficult to look over. 1. Difficuly The main issue I have with the game is exactly this race against the clock mechanism. Because when it fails to work, the entire game does as well. When the randomness of the game results in an easy time, the feeling of challenge slips away and it becomes a slog knowing nothing is stopping you from achieving victory. Likewise, if the game deals you a brutal combination of dice rolls and / or cards you can start to feel that you lose all agency towards getting a good result. So to solve this, the difficulty has to be right every time for you to get that perfect amount of tension in each game. This can be done with the difficulty settings, but this just means that in between all these perfect games, you are playtesting, playing suboptimal games, while you are finding the perfect setting. The game would've been better off with just a high score mechanism. 2. Problem Cards Another big issue with the game is the lack of thought when dealing with the negative event cards called problems. You turn one over every round to reveal a new issue found in your process, solving them by assigning dice. And if left unsolved you move them making it more difficult to do so next round. In theory, this works great. They cause a random disturbance in your plan of making the film and thus force the players to adapt and use their problem-solving skills to go around it. In practice, this problem-solving is called two dice. For nearly all of the problem cards, your best option is to just use any two dice to get rid of the problem immediately. And almost always you want to do it immediately as the longer the problems stay, the more difficult it becomes to solve them. There is pretty much no thought behind it as keeping them usually is not a feasible option. From a gameplay perspective, the game just falls apart on this level. There is no need for cooperation since cooperation is not needed. Just clear a problem and move a little step forward every round. C. Conclusion Roll Camera really is a work of art in some ways. It really does give an amazing feeling when everything is right. But tactics wise it just doesn't feel rewarding enough. And when difficulty sliders become an issue as well, the game just doesn't deliver enough to deal with these issues. S. Solutions

  • Mohasz7.5

    Only played it twice, bought it mainly because of the theme / art, but I do like the mechanics as well. I need to play it more to know if it's worth keeping.

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。