
2017 · 适用于基础桌游的扩展
镰刀战争:风中的诡计
玩家将运用全新的移动方式和结束游戏的机制,在东欧扩张帝国。 飞艇带来了一种全新的飞行单位:它可以独立于河流和湖泊移动,不控制领土,并拥有一对全体玩家共用的能力(一项进攻型、一项被动型)。飞艇通过“移动”行动激活,为游戏增添了战略布局和机动范围上的考量。 结束方式板块取代了标准的游戏结束触发条件。玩家可以选择不同的板块,改变游戏何时以及如何结束,从而根据不同的获胜条件和游戏节奏调整策略。
- 人数
- 1–7 最佳 4 人
- 游戏时长
- 70–140 分钟
- 年龄
- 14+
- 复杂性
- 3.4 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 15
- 已记录对局
- 18
- 玩家
- 1h 26m
- 平均时长
- 166
- 收藏数
- 6
- 愿望清单数
7.6/10
基于 27 条 Ludoya 评测
FazerGD8.0 +
无记录对局
规则问题
由 Ludoya 的规则助手根据规则书回答。
Does my airship control the territory it’s on?
No. Airships never control territories, even when alone there at the end of the game; resources on that territory therefore aren’t yours to spend unless you control it another way (p. 3).
Can my airship fly over rivers or onto an opponent’s territory?
Yes. Airships ignore rivers and lakes and can move onto or off opponent-controlled territories, up to the range shown on the passive tile; they can’t move onto home bases or through tunnels or mines (p. 5).
How do transporting resources and workers on an airship work?
During the airship’s Move action, it can carry up to 3 resources or 2 workers, picking them up or dropping them before, during, or after movement; it can’t pick up opponents’ resources. Workers must be dropped on a territory unoccupied by opponents and can’t move directly from the airship to another territory (p. 4).
Does each player get different airship abilities?
In the standard game, all players’ airships share the same two abilities: one randomly selected aggressive tile and one passive tile. The advanced variant gives each player their own pair (p. 3, 5).
Does the game still end as soon as someone places their sixth star when we use a resolution tile?
No. With the resolution module, ignore the standard sixth-star end-game trigger; the selected resolution tile determines when and how the game ends. Players can still never place more than 6 stars, though multiple players may reach 6 (p. 6).
免费,支持网页、Android 和 iOS
用 Ludoya 玩 镰刀战争:风中的诡计
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。

