鐮刀戰爭

2016 · 战斗

鐮刀戰爭

五个派系为了控制一个柴油朋克风格、架空1920年代的欧洲而展开争夺,故事核心围绕着一座神秘且封闭的工厂展开。 玩家要管理各自不对称的初始资源和起始位置,同时建立经济引擎:采集资源、招募村民、建造建筑、升级行动,并部署机甲。玩家在模块化地图上的移动和遭遇会带来不同选项,从而决定奖励;战斗则通过玩家的决策而不是掷骰来解决。隐藏目标和遭遇卡增加了针对性的目标与情境变化,而精简的行动选择让回合保持快速,并且能很好地支持多人游戏而无需淘汰玩家。

人数
1–5 最佳 5 人
游戏时长
115 分钟
年龄
14+
复杂性
3.5 / 5
8 来自 Ludoya¥502.50 起科幻经济区域多数 / 影响力六角网格单人 / 接龙游戏

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
2,443
已记录对局
1,984
玩家
1h 47m
平均时长
582
收藏数
70
愿望清单数
1
已预购

8.0/10

基于 295 条 Ludoya 评测

  • AmberKnight9.0

    Great game in combining light civilization building and dudes-on-a-map strategy. My main complaint is that the game ends when it starts to get interesting (i.e. when you have developed your army and resources and are ready to expand in the map or fail). Hopefully it will get better with upcoming expansions that allow for more player interaction.

    玩过 16 次

  • Mestremuten9.0

    Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    玩过 23 次

  • Garfield9.0

    #51 BGExpansions im Dach Very entertaining area control game. First game was a little bit short. [c] Theme: ★★★☆☆ <!-- size 7]Sosolala --> Gameplay: ★★★★★ <!-- size 7]Perfect amount of decisions to make --> Interaction: ★★★★☆ <!-- size 7]A lot of interaction could happen --> Artwork: ★★★★★ <!-- size 7]Beautiful world --> Luck: ★☆☆☆☆ <!-- size 7]Drawing cards --> Strategy: ★★★★☆ <!-- size 7]You have to carefully plan your steps --> Components: ★★★★★ <!-- size 7]Nothing I can complain about --> Play duration: ★★★☆☆ <!-- size 7]First play was over too quick --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite quick --> Replay value: ★★★☆☆ <!-- size 7]Different factions --> [/c]

    无记录对局

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规则问题

由 Ludoya 的规则助手根据规则书回答。

Can I take the same action more than once on my turn?

No. Move your action token to a different section of your Player Mat, then you may take that section’s top-row action once and its bottom-row action once, in that order; either action is optional (p. 10).

Can I spend resources from anywhere on the board?

You can spend resources only from territories you currently control, but they can pay for an action anywhere on the board. You control a territory if you have a unit there, or a structure there with no enemy units present (p. 4).

Can my workers move into an opponent’s territory?

Workers cannot move by themselves into territory controlled by an opponent’s workers, character, or mechs. If your character or mech enters a territory with only opponent workers, those workers retreat to their home base and you lose 1 popularity per worker (p. 11).

If combat is tied, who wins—and do I spend the combat cards I play?

The attacker wins ties. Both players spend the power selected on their dials, but combat cards are discarded after adding their value to combat; they don’t reduce power on the track (pp. 22–23).

When do I resolve an encounter, and can I skip it?

After your Move action and any resulting combats, resolve the encounter if your character is still on the encounter territory. You must choose one available option and pay its required cost; its benefits are optional (p. 24).

Does the game end as soon as someone places their sixth star?

Yes. The game ends immediately when a player places their sixth star, even if they could do more that turn; if units remain sharing a territory with an opponent’s units from that Move action, undo that part of the move (p. 28).

官方计分表

鐮刀戰爭 记分表

来自 Ludoya 套件的每一个计分项。在手机上,总分会自己加好。

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。