
2016 · 战斗
Teenage Mutant Ninja Turtles: Shadows of the Past
一款以《忍者神龟》漫画宇宙为背景、由场景驱动的战役游戏:一名玩家操控施莱德,其他玩家各自扮演一只神龟。玩家将挑战一系列相互关联、每场持续 60–90 分钟的任务,体验取材自 IDW 漫画、不断推进的故事。 神龟玩家可以在任务之间培养角色,提升能力、战斗风格和装备,同时招募凯西·琼斯、阿洛佩克斯等盟友。游戏重点在于合作战斗、战术决策和剧情推进;随着威胁不断升级,团队还要面对由反派玩家主导的阻击。
- 人数
- 2–5 最佳 5 人
- 游戏时长
- 60–90 分钟
- 年龄
- 14+
- 复杂性
- 2.7 / 5
关于这款游戏
- 出版社
Teenage Mutant Ninja Turtles: Shadows of the Past – Hero Pack: April O'Neil2017
Teenage Mutant Ninja Turtles: Shadows of the Past – Hero Pack: Casey Jones2017
Teenage Mutant Ninja Turtles: Shadows of the Past – Hero Pack: Splinter2017
Teenage Mutant Ninja Turtles: Shadows Of The Past – Fugitoid Promo2018可搭配
在 Ludoya 中查看在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 25
- 已记录对局
- 28
- 玩家
- 2h
- 平均时长
- 10
- 收藏数
- 3
- 愿望清单数
6.8/10
基于 4 条 Ludoya 评测
Ivan9.0 Diversión 5/5 · Interacción 5/5 · Atractivo 3/5 · Originalidad 4/5 · Rejugabilidad 5/5 · Accesibilidad 3/5
初印象 · 2 局
Evan6.0 I really wanted to love this game. A Teenage Mutant Ninja Turtles dungeon crawler board game, by the designer of the original descent. Part of the problem with this game is that I've found myself growing tired of 1 vs many dungeon crawlers, so i'd be lying if that wasn't part of it. However, I'm not going to pretend this game doesn't have issues. The nice thing about the game is that there are mechanisms that really encourage teamwork amongst the players. In typical crawlers, so long as you have a tank, dps and healer, and everyone does their job, you can plan your tactics without having to check in with other people aside from activation order. In Turtles, players can share dice with their neighbors, so the player interaction is more involved, and that's nice. Campaign wise there are problems. The first few levels are incredibly difficult for the players to win which is surprising for what I had imagined to be a game geared towards a somewhat younger audience. It doesn't even feel good to lose, because the first few maps are treated as tutorial stages, where the heroes are unreasonably limited in what they can do. It winds up that the heroes can't take full turns until several maps into the game. Now imagine trying to get a group excited about playing this. You get through all the rules, setup a map, then obliterate them for two maps as they "learn how to play" by not being allowed to use their full movement range or attacks printed on their character sheets. Add to this the rules are foolish. The game focuses on simplicity over clarity. The rule that we ran into that exemplified this is that there are rules for tracing line of sight from the ground to a building roof, and rules to climb things to get up and down, but no rules against tracing line of sight from the ground, through a building, to the ground on the other side. You simply shoot through the building. Again, I'm frustrated, because I wanted to like this, but the disconnect and initial experience was too unpleasant for my group to be willing to continue with, which is sad, because I think there's probably a strong game in there somewhere. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
初印象 · 2 局
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用 Ludoya 玩 Teenage Mutant Ninja Turtles: Shadows of the Past
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。











