
2004 · 恐怖
山中小屋
玩家通过逐个房间探索一座不断扩展的闹鬼豪宅,并随着游戏进行铺设板块来建造这栋房子。 每位玩家控制一名角色,搜索房间、收集物品和预兆,并获得会影响后续游戏的特征。 在某个时刻,一次发现会触发闹鬼事件,将一名玩家变成拥有独特目标的怪物,而其他玩家则组成团队,努力求生或阻止它。 游戏包含多种闹鬼剧本和不对称的角色能力,每次游戏都会带来不同的布局和挑战。
- 人数
- 3–6 最佳 5 人
- 游戏时长
- 60 分钟
- 年龄
- 12+
- 复杂性
- 2.4 / 5
关于这款游戏
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 393
- 已记录对局
- 528
- 玩家
- 1h 27m
- 平均时长
- 187
- 收藏数
- 11
- 愿望清单数
6.0/10
基于 59 条 Ludoya 评测
Max4.5 This game annoys me. It has so much potential, so much pizzazz, yet fails to be interesting past the first few play-throughs. Whilst the theme is exciting, the mechanics (of which there are very few) lack any sense of intergration with the storyline, leading to a dissapointing feeling of impersonality. What's more, the gameplay is repetitive and unchallenging up until the haunt, at which point the players have often already lost interest. Its one saving grace is the exhilarating sequence of events after the haunt: the feeling when one of your companions turns traitor and gets to pore over the lovely little booklet detailing exactly how and why they are going to kill their friends. However, this feeling gets very dull very quickly, with the randomness of the haunting losing its novelty after a few games and becoming simply irritating. In conclusion, I don't think this is neccesarily a bad game-it does have its place- but I would not reccomend purchasing it, simply due to its often excrutiating length and lack of any actual gameplay. If you are, however, fascinated by its gothic lovecraftian themes, it is worth a play or two (until the novelty wears off) perhaps at a local games shop.
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