龍翼翱翔

2024 · 动物

龍翼翱翔

Play as an amateur dracologist excavating a hidden labyrinth and turning it into a sanctuary for dragons of many shapes, sizes, and colors. Players start with three excavated cavern spaces across different biomes and expand their sanctuary by digging new spaces, attracting dragons to roost, and arranging them to trigger chainable abilities. Gameplay centers on tableau-building, resource management, and engine development as players combine dragon powers and pursue goals awarded by the Dragon Guild. Scoring comes from the dragons housed, completed excavation patterns, and guild objectives over several rounds.

人数
1–5 最佳 3 人
游戏时长
90 分钟
年龄
14+
复杂性
2.8 / 5
8.1 来自 Ludoya¥315.30 起奇幻卡牌桌游终局奖励轨道移动每局一次能力

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735
已记录对局
794
玩家
1h 39m
平均时长
261
收藏数
44
愿望清单数
3
已预购

8.1/10

基于 85 条 Ludoya 评测

  • 乐趣8.5
  • 互动6.9
  • 重玩性9.4
  • 独特性8.3
  • 外观8.8
  • 无障碍8.3
  • Alexandre MATHIS8.0

    Un cran au dessus en termes de stratégie que Wingspan, un peu moins de hasard, jeu vraiment excellent (sans être fans de dragons mais le thème se tient entre grottes à excaver, explorer et dragons à accueillir et étudier par le biais de la guilde). Si vous trouvez que Wingspan Asie apportait un petit plus par son plateau annexe, c'est un peu cet esprit là et on retire les aléas des dés. Retour express illustré sur la VF : https://www.adayagame.fr/index.php/famille/440-avis-express-sur-le-jeu-wyrmspan-un-jeu-wingspan

  • Sievi9.5

    Оценка 9 + 0,5 за красоту компонентов, связность механик и динамичность геймплея.

  • Zina9.0

    Uno de los juegos más bonitos en mi ludoteca, con unos componentes a la altura de una versión Deluxe. Altamente recomendable.

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规则问题

由 Ludoya 的规则助手根据规则书回答。

When I excavate a cave, do the "when played" and "when covered" effects happen right away or later?

When you excavate you place the cave and pay its cost (1 coin, +1 egg for the 3rd cave, +2 eggs for the 4th); any "when played" effects trigger immediately when you place it, and "when covered" effects trigger later if another card covers that cave (page 5).

When I Entice/play a dragon, where does it go and do I have to match a habitat?

When you Entice you pay the dragon’s cost, then place it into an excavated space that matches the dragon’s habitat (or other legal play space described on the board), immediately gaining any "when played" benefits; you are limited by available excavated spaces and other play limits (page 6).

If a dragon ability counts dragons or resources, does that dragon count itself?

Yes — dragons count themselves when resolving abilities that check counts; abilities are categorized as "when played," "if activated," "once per round," or "endgame," and resolve according to their type (page 7).

What exactly do caching, tucking, and laying eggs do and are there limits?

Caching places resources on a dragon, tucking places cards under a dragon, and laying/paying eggs uses eggs as a resource per the action; each has its specific capacity and timing rules and you must respect hand/resource limits and the activation language on the dragon (pages 8–9, 11).

How does Explore movement work with cavern entry costs and when do I stop moving?

Exploring a cavern requires paying its rising entry cost (Crimson/Golden/Amethyst), you move from left to right through spaces activating any "if activated" icons you pass, and you stop when you reach an empty space (page 10).

How is final scoring calculated at game end — what counts for VP and how are ties broken?

At game end you score VP from guild markers, dragons, eggs, cached resources, tucked cards, and objectives (plus adjustments for excess items/coins), with tiebreakers applied as listed in the scoring section (page 15).

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek