Cottage Garden

2016 · Rätsel

Cottage Garden

Die Spieler draften Polyomino-Blumenbeet-Plättchen aus einem gemeinsamen Markt, abhängig von der Position des Gärtners, und legen sie dann auf zwei eigene Gartenbretter, um Felder zu bedecken und Pflanzungen anzuordnen. Jedes Brett enthält Wertungselemente (Blumentöpfe und Pflanzglocken), die Punkte bringen, wenn sie sichtbar bleiben; fertige Gärten werden sofort gewertet und durch neue Bretter ersetzt. Das Vorankommen auf zwei Wertungsspalten bringt Bonusmarker ein, die leere Felder füllen oder die zukünftige Plättchenauswahl verbessern können. Das Spiel endet nach einer festgelegten Anzahl an Markt-Runden, und der Spieler mit den meisten Punkten aus fertigen Gärten gewinnt.

Spieler
1–4 am besten mit 3
Spielzeit
60 Min.
Alter
8+
Komplexität
1,9 / 5
5,4 auf Ludoyaab 10,50 €Abstrakte StrategieLandwirtschaftRasterabdeckungPlättchenlegenOffenes Drafting

An Ludoyas Tischen

Alle Statistiken in Ludoya
327
Erfasste Partien
184
Spieler
37m 30s
Durchschnittliche Partie
83
In Sammlungen
3
Auf Wunschlisten

5,4/10

aus 39 Ludoya-Rezensionen

  • Spaß6,0
  • Interaktion6,0
  • Wiederspielwert6,0
  • Einzigartigkeit6,0
  • Optik8,0
  • Zugänglichkeit10,0
  • Jan Solo7,5

    Un juego de colocar losetas tipo tetris en tus tableros personajes. Muy entretenido, ya que puedes ir planificando tu turno mientras los demás juegan. Sencillo de explicar pero con una buena dosis de estrategia. Apto para todos los públicos.

  • Garfield2,0

    Not interesting enough to keep it. Tetris like game where you have to fill up space as quickly as possible without hidings special icons that give you VPs. Good family game I guess. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Good --> Interaction: ★★☆☆☆ <!-- size 7]Others taking tiles that you wanted --> Artwork: ★★★☆☆ <!-- size 7]Ok, nothing special --> Luck: ★★★☆☆ <!-- size 7]What tiles would be refilled for you --> Strategy: ★★☆☆☆ <!-- size 7]Obvious one --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]Quite easy --> Rules quality: ★★★★★ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Very fast --> No downtime: ★★★★☆ <!-- size 7]Should be playable quite quick --> Replay value: ★★☆☆☆ <!-- size 7]Random tiles, but nothing more --> [/c]

  • Evan4,6

    In this game, you move a marker in a circle, and then select a tetris piece from your row and place it on one of your two player boards. The boards have two different scoring features printed on them, so ideally you want to try not to cover those spots, but you might have to if it means completing a board so you get a new board, and score those points. This game is interesting, as the boards are more or less have one of two different arrangements of pre printed scoring items. You wind up completing a lot of boards which feels pretty dynamic. You also have a lot of perfect information, as you can see which rows you'll get to pull from in what order, and if you need to refill, you'll see the order the tiles will refill from. In each of my plays the scores have been within 2 points, which makes me wonder how much real strategy there is to playing the game. So far I've enjoyed this over Patchwork because it allows for more players, looks nicer, and being able to complete multiple boards is more exciting and fulfilling than trying and failing to complete just one. I've also enjoyed this over Barenpark, because while this game is a race to the finish certainly, it doesn't have as much of the unpleasantly stressful element of each player who scores before you scores better points by virtue of being first. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

Can I rotate or flip flower tiles when I place them?

Yes — you may flip over and rotate the Flower Tiles any way you like (page 3).

Can I overlap tiles or let tiles stick out of a Flowerbed?

No — you may not place Flower Tiles onto or overlapping other Flower Tiles, nor may tiles protrude over the edge of a Flowerbed (page 3).

What if I take a tile but can't place it — can I keep it for later?

You are not allowed to take a Flower Tile you cannot place; if you can't place a chosen tile you must take a Flowerpot instead and place that Flowerpot immediately on one of your Flowerbeds (page 2).

How do I get Cats, when can I use them, and how many can I hold?

You receive a Cat whenever one of your scoring cubes crosses the red line; you may place Cats on empty Flowerbed spaces at any time (even when it’s not your turn), but you may only have two Cats in your personal reserve at the end of your turn and must place extras on empty spaces until you meet that limit (pages 3–4).

How does refilling the Gardener Row work — and can I spend a Cat to fill only 1–2 spaces?

Refill empty Gardener Row spaces by taking the Flower Tiles from the queue in order starting from the tile directly in front of the Wheelbarrow, pushing the Wheelbarrow forward for each taken tile; if only 1 or 2 spaces are empty you may return a Cat to the reserve to allow filling those spaces from the queue (page 2).

How are Flowerpots and Plant Covers scored when I complete a Flowerbed?

When you complete a Flowerbed move one Orange cube forward a number of spaces equal to visible Flowerpots (1 point each) and one Blue cube forward according to visible Plant Covers (2 points each); covered Flowerpots/Plant Covers do not count and you must move a single cube the full amount (page 3).

Öffnet Ludoyas Regelassistenten, der die Spielanleitung dieses Spiels liest.

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