Elysium

2015 · Kartenspiel

Elysium

Die Spieler schlüpfen in die Rolle von Halbgöttern im mythischen Griechenland und rekrutieren Karten, die Helden, Gegenstände, Kräfte und Götter darstellen, um Kombinationen zu bauen und ihre eigenen Legenden zu schreiben. Karten gehören zu einer von acht olympischen Familien und haben Stufen von 1 bis 3; die Spieler sammeln Sets nach Familie oder nach Stufe, um Gunst zu erhalten und Gold zu verdienen. Über fünf Runden draften und spielen die Spieler Karten, verwalten wechselnde Kartenfähigkeiten und entscheiden, welche Karten sie nach Elysium übertragen, um Legenden zu vollenden. Das Spiel dreht sich um Set-Sammlung und Engine-Building unter Druck: Mächtige Kombinationen bringen Belohnungen, aber das Verschieben von Karten nach Elysium nimmt ihnen oft ihre Fähigkeiten, wodurch man zwischen sofortiger Stärke und langfristiger Wertung abwägen muss.

Spieler
2–4 am besten mit 3
Spielzeit
60 Min.
Alter
14+
Komplexität
2,8 / 5
6,2 auf LudoyaMythologieAntikeZugreihenfolge: Aktion beanspruchenOffenes DraftingSets sammeln

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Alle Statistiken in Ludoya
111
Erfasste Partien
111
Spieler
46m 22s
Durchschnittliche Partie
44
In Sammlungen
9
Auf Wunschlisten

6,2/10

aus 21 Ludoya-Rezensionen

  • Evan4,6

    Everyone seemed to want to like this game more than they actually did. The idea of the game is that players sort of draft cards from a central face-up area, but each time you take a card you discard a resource pillar, and each card has a resource pillar requirement, so as you select things you limit your further selections. This is an interesting and AP inducing element of the game. The cards all have cute abilities that build on each other, but cards only score for you when they are banked into sets. When a card becomes a part of a banked set, it's ability no longer works. There are very few opportunities each game to bank cards, and there are large rewards for players who manage to bank a set of each type before everyone else does, so you are sort of always building and then destroying your engine, which I found somewhat frustrating. The other issue is that some cards are so weak as to have their ability be 'get a dollar' and others that are so strong as to grant the player a ton of extra points. For example, there is a scoring money card that gives you points for leftover dollars. If you get that, great. If not, extra dollars are just tiebreakers. One player in our game managed to collect a set of '1s' cards that alone gave him more points than any other player had accumulated across all their cards. This seemed especially strange as the 1s cards are the cheapest to bank. All in all, I think I'd rather play Deus in it's slot. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

  • Benjamín Amorín8,0

    Amazing Card Game with an Ancient Greek theme. I fell in love when I played. Unique mechanics, awesome production

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