Petrichor

2018 · Landwirtschaft

Petrichor

Die Spieler agieren als Wolken, die sich ausbreiten, kleine Wolken bilden und Wassertropfen über ein Flickwerk aus Feldern bewegen. In jedem Zug wählen sie aus einer kleinen Auswahl an Aktionen, um Wolken neu zu positionieren, Wasser zu verlagern und auf bestimmte Felder regnen zu lassen sowie auf andere Weise zu beeinflussen, wann Ernten stattfinden. Pflanzen brauchen bestimmte Wassermengen, um Punkte zu bringen, daher müssen die Spieler das Kontrollieren von Feldern und das richtige Timing von Ernten ausbalancieren, um ihre Erträge zu maximieren. Das Spiel unterstützt 1–4 Spieler (und mehr mit einer Erweiterung) und legt den Fokus auf Gebietsmehrheit, Ressourcenplatzierung und Interaktion zwischen den Spielern, während Wolken darum konkurrieren, die ertragreichsten Felder zu bewässern.

Spieler
1–4 am besten mit 3
Spielzeit
20–80 Min.
Alter
14+
Komplexität
3 / 5
6,8 auf Ludoyaab 19,00 €UmweltHandverwaltungModulares SpielbrettGebietsmehrheit / Einfluss

An Ludoyas Tischen

Alle Statistiken in Ludoya
65
Erfasste Partien
104
Spieler
1h 33m
Durchschnittliche Partie
45
In Sammlungen
8
Auf Wunschlisten

6,8/10

aus 18 Ludoya-Rezensionen

  • Garfield9,0

    #50 Wow, what a beautiful game! Very nice mechanics, gorgeous artwork. The only negative point is the drawing cards, if you have bad luck you have to use more cards than others and therefore will not win. #NetworkBuilding Some very nice mechanics in it. [c] Theme: :star::star::star::star::star: <!-- size 7]Outstanding --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Very easy, but very strategic --> Interaction: :star::star::star::star::nostar: <!-- size 7]Moving other raindrops around, kicking them out of a cloud... --> Artwork: :star::star::star::star::star: <!-- size 7]Woooow --> Luck: :star::star::star::star::nostar: <!-- size 7]Card drawing... --> Strategy: :star::star::star::star::nostar: <!-- size 7]You have to plan carefully --> Components: :star::star::star::star::nostar: <!-- size 7]Very nice components --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Very good --> Setup time: :star::star::star::star::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Not much downtime --> Replay value: :star::star::star::star::nostar: <!-- size 7]Modular board --> [/c]

  • Evan4,6

    This is an area majorities game where rather than place your influence directly into scoring areas, you place them on these staging platforms in the form of cloud markers, that are subject to manipulation before finally arriving at your intended destination. The core of the game is card driven. Each player gets a hand of very basic cards, each card featuring a single type of action. I recommend drafting them with the variant in the back of the rulebook to ensure players have some say as to their action spread each round. Worst case scenario, any two cards can be used as a single card of any action. Each plant tile on the central board has a different requirement for it to score consisting of a defined number of influence tokens, and sometimes that a certain event has resolved. This makes for a really dynamic board each game with a lot of replay-ability. Overall this is a solid, very thematic majorities game that plays very smoothly and has simple actions that chain into interesting sequences of consequences. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

Rezensionen lesen und bewerten

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.