On the Origin of Species

2019 · Animales

On the Origin of Species

Los jugadores acompañan a Charles Darwin en el viaje del Beagle por las Galápagos, investigando hábitats y catalogando especies. En cada turno, un jugador elige entre Investigar —colocando fichas de investigación en diferentes losetas de especie para obtener conocimientos sobre aire, tierra o agua— o Descubrir —usando conocimientos sobre hábitats para colocar nuevas losetas de especie, conseguir puntos y obtener cartas de evolución, personaje y objeto mientras hace avanzar al Beagle. La partida termina cuando el Beagle completa su viaje; los jugadores suman a sus puntos acumulados los puntos de evolución del final de la partida indicados en una carta de objetivo final. Gana quien tenga la puntuación más alta en el marcador.

Jugadores
2–4 mejor con 3
Duración
45–80 min
Edad
9+
Complejidad
2,3 / 5
3,6 en Ludoyadesde 30,97 €PosnapoleónicoGestión de la manoColocación de losetas

En las mesas de Ludoya

Todas las estadísticas en Ludoya
53
Partidas registradas
61
Jugadores
54m 16s
Partida media
26
En colecciones
4
En listas de deseos

3,6/10

de 14 reseñas en Ludoya

  • Garfield2,0

    I didn't feel the theme. And I didn't like the mechanism placing cube for purchasing animal tiles. It happens a lot that others are purchasing the tile you wanted and then you have to rearrange your cubes. Too repetitive. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★☆☆☆ <!-- size 7]Too repetitive --> Interaction: ★★★☆☆ <!-- size 7]Race for the animal tiles --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Random cards --> Strategy: ★☆☆☆☆ <!-- size 7]Very little --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★★☆ <!-- size 7]Good --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★☆☆☆ <!-- size 7]Random animal tiles --> [/c]

  • Evan2,5

    In this game either you place a cube onto two tiles in the grid, or you pull cubes from tiles in the grid, treating those tiles as if they were the resources according to what is printed on the tile, to buy a new tile and add it to the grid. This act additionally scores you some points and draws you some special cards. Rather than simply adding a new tile, you can replace an existing one with the higher level, then claim the lower level one into your own personal score pile, where depending on the game mode you are playing, it can be work some significant points. The tricky part of the game, the part that's really interesting, is that for the most part, resource cubes used to pay for tiles, need to come from tiles on or around the space you are putting the new tile into. This puzzle of deciding what tile to buy and where to save your resources up makes for a game with some real potential. Unfortunately, the potential never comes to fruition. The game is full of powerful one time use cards that swing and warp the game state. The cards aren't evenly useful, some of the cards are drafted from a faceup display, but others are pulled from facedown piles. In a game that is asking you to plan ahead your turns by carefully watching where your opponent's resources are being placed, to the degree that is needed here, you don't want someone to swing in with secret resources from their hand that you couldn't plan or account for. With a little more work, this game could have been something special, so it's a pity that it wound up angling too far to the lighter end of things. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.