Set a Watch

2019 · Juego de cartas

Set a Watch

Los jugadores asumen los papeles de cuatro aventureros únicos que deben viajar a nueve ubicaciones y detener a los cultistas de romper los sellos que resucitarían a un poderoso mal. Cada ronda, un héroe descansa y realiza acciones de campamento mientras los demás hacen guardia, usando dados y habilidades de personaje para luchar contra una línea cambiante de monstruos que avanzan hacia el campamento. Manipular la línea de criaturas y gestionar el agotamiento son claves para resolver cada puzle de combate. Si todos los Aventureros de guardia quedan agotados, la partida termina; sobrevivir a las nueve ubicaciones y a la horda final gana la partida.

Jugadores
1–4 mejor con 1
Duración
45–80 min
Edad
13+
Complejidad
2,4 / 5
7,5 en Ludoyadesde 41,07 €AventuraFantasíaLanzamiento de dadosJuego cooperativoPoderes variables de los jugadores

En las mesas de Ludoya

Todas las estadísticas en Ludoya
85
Partidas registradas
95
Jugadores
1h 30m
Partida media
61
En colecciones
10
En listas de deseos

7,5/10

de 20 reseñas en Ludoya

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

When exactly do Creatures reveal — can I attack them before they show up or before their reveal abilities resolve?

Creatures are revealed during the Watch phase according to the Campfire reveal level and each Creature’s reveal powers are checked and resolved immediately as it is turned faceup, so you cannot direct attack a Creature until it has been revealed and its reveal effects fully resolved (pages 11, 20, 24).

If the first Creature I reveal reduces the campfire, does that stop me from revealing the rest I expected?

Yes — Creatures are revealed one at a time and each reveal’s effects are resolved immediately, so if the first reveal reduces the Campfire reveal level you stop revealing further Creatures (pages 11, 20).

What happens if the Creature deck runs out during play?

If you must draw but the Creature deck is empty, shuffle the Graveyard (including any Unhallowed and Summon cards) to form a new Creature deck and continue drawing (page 20).

Do Ability cards refresh between Locations or how do they refresh?

Ability cards do not automatically refresh between Locations; the only ways to refresh are being the Adventurer who spent the round in Camp (automatic refresh at start of Camp) or being targeted by a Heal action (a 6) (page 21).

Can I exhaust an Ability card instead of assigning a die to it, and can I use an Ability more than once in a round?

Yes — you may choose to exhaust an Ability instead of assigning a die, and an Ability can be used twice in a round at most (once by spending a die and once by exhausting it) or just once if you only do one of those (pages 12, 21).

Is there a fixed turn order in combat — who goes first and can we split dice/use them later?

There is no fixed player turn order in combat; players decide the order they use dice, may split dice across actions, and may save dice for later in the Watch; however, the overall sequence is: reveal Creatures, resolve reveal powers, then Adventurers may use abilities/attacks, and when a Creature is defeated advance the Line and repeat (pages 21, 24, 11).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.