Caballeros Guerreros

2006 · Política

Caballeros Guerreros

Players take the role of rival Barons competing to claim the throne after the king’s death. Each Baron fields nobles and armies to capture cities for Influence, raise income, gather Votes at the Assembly, and accumulate Faith to affect chance events. On each turn players secretly choose tasks from a shared menu (move & attack, tax, recruit mercenaries, gain political power, gain faith, etc.), then those chosen tasks are shuffled and resolved in an unpredictable order. Collective choices also trigger four special phases—taxation, Parliament, mercenary auctions and wage payments—when particular tasks reach certain frequencies. The game emphasizes territorial control, resource management and diplomacy as players balance timing, cashflow and political strength to score Influence and claim victory.

Jugadores
2–6 mejor con 4
Duración
120–240 min
Edad
12+
Complejidad
3,5 / 5
6,2 en Ludoyadesde 50,00 €NegociaciónFantasíaOrden de turno: AleatorioMovimiento por áreasVotación

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11
Partidas registradas
11
Jugadores
2h 31m
Partida media
19
En colecciones

6,2/10

de 8 reseñas en Ludoya

  • Mestremuten4,0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Tom7,2

    Wow, it's not a combat fest, but rather a nice combination of neatly tuned mechanics. I enjoy the powers of the "pope" (as we call him), and the action card sequence is a masterpiece.

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