Mosaic: Chroniques d'une Civilisation

2022 · Construction de territoires

Mosaic: Chroniques d'une Civilisation

Players guide a growing civilization by selecting one of eight actions each turn and acquiring pillars that represent cultural, technological, and societal strengths. Pillars serve as prerequisites for technologies, enable specialization toward Golden Ages, and power engine-building through card combos and abilities. As the game progresses, scoring cards from four decks are revealed; each reveal triggers region scoring based on cities, towns, wonders, and military presence. After the final scoring reveal and one last turn, players tally points for settlements, wonders, projects, achievements, golden ages, and cards that score off their civilization pillars.

Joueurs
2–6 idéal à 4
Temps de jeu
120 min
Âge
14+
Complexité
3,1 / 5
6 sur Ludoyaà partir de 67,50 €ÉconomiqueCivilisationCollection d'ensemblesSélection ouverteGestion de la main

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Prix le plus bas, 12 derniers mois45,62 € – 87,76 €

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Toutes les statistiques dans Ludoya
65
Parties enregistrées
135
Joueurs
2h 28m
Partie moyenne
48
Dans des collections
16
Dans des listes de souhaits
1
Précommandé

6,0/10

sur 18 avis Ludoya

  • Onbase5,9

    A game skating close to mechanical excellence that's brought down by incongruencies in its physical implementation. A digital version could alleviate most of the quality-of-life issues and would allow the silky smooth turns to truly shine. The idea is fantastic, and though the product is lacking, I would still recommend trying it out. + Abstraction of military actions and tile placement ("exploration") makes the game very approachable + Iconography and general graphic design is extremely clear + Excellent art in both the cards and board + Actions are all very clearly laid out and are simple enough to making teaching the game a breeze to new players. + Game stays within a reasonable length even when approaching max player count - The board is too big given that the area majority scoring makes up about 1/3 of the possible points. - It's also quite inconvenient to track your own pillars of civilization tags let alone other players', which I only mention because another 1/3 of the points comes from racing the other players to certain tag or production milestones. - It's difficult to distinguish any of the tiles that get placed on the board from each other. Cities, ports, towns, and wonders all are the same shape and relatively the same colors. I would have liked to have seen some more distinction there, perhaps using different wooden pieces or something. - The player aid that comes with the game is nice, but at least for the first play, it would have been even nicer for each player to get their own smaller version of the aid. - The lack of a scorepad is absolutely criminal in a game that has in-game, end-of-round, and end-game scoring. [Retail version]

  • Roggie7,5

    not a very good 2 player game, but, still able to see the potential with more players.

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