1846: The Race for the Midwest

2005 · Economico

1846: The Race for the Midwest

I giocatori finanziano, costruiscono e gestiscono compagnie ferroviarie nel Midwest americano mentre l’espansione verso ovest prende piede. Il gioco alterna i turni azionari, in cui i giocatori comprano e vendono azioni e si contendono la presidenza, ai turni operativi, in cui le compagnie posano binari, costruiscono stazioni, fanno correre i treni per ottenere ricavi, pagano dividendi o trattengono gli utili e acquistano treni. Gli azionisti di maggioranza controllano le azioni e le decisioni della compagnia. Il gioco adatta il numero di compagnie, di compagnie private e la dimensione della banca al numero di giocatori, usa una selezione delle compagnie private invece di un’asta e prevede costi per la maggior parte delle costruzioni di binari. L’obiettivo è avere la ricchezza complessiva maggiore quando la banca finisce i soldi.

Giocatori
3–5 ideale in 4
Tempo di gioco
120–240 min
Età
14+
Complessità
4 / 5
7,1 su Ludoyada 46,86 €TreniProprietàCostruzione di reti e percorsiPunti vittoria come risorsa

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
60
Partite registrate
94
Giocatori
3h 40m
Partita media
24
Nelle ludoteche
4
Nelle liste dei desideri
1
Preordinato

7,1/10

da 15 recensioni Ludoya

  • Evan7,2

    I had never played an 18xx before, but I have a lot of love for games that have been inspired by this genre. My playgroup did some research here and found this is supposed to be the best starting point. It took us roughly 3 hours for setup and rulebook with interruptions to put my children in bed when they came downstairs asking for post-toothbrushing snacks. The game itself took nearly 6 hours. (4 hours without rules on our second play) It was completely worth it. it's basically, buy stocks until everyone passes, then two action rounds, and on each action rounds you can put down two tiles for a company you own the majority of, then trace your best route, and then decide where that money goes, to the company alone or to everyone who has stock in that company (including the company itself for any unbought stocks). Throughout the game players will invest in different companies which means that your moves can help others as much as you, or they could even take control by getting more stock than you. There's also player interaction on the board where someone could cut off your route by putting a city down. The nuttiest thing that adds tension is that as the game goes, the old trains rust away, and getting caught running a company without a modern train is a major penalty. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

  • andycted7,0

    (played on 18xx.games) After three games, this feels like a nice game, but completely void of what I like in 18xx. It is a pure optimisation engine on the map

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.