The King's Will

2017 · Industria / Fabbricazione

The King's Will

I giocatori assumono il ruolo di duchi che ospitano il re itinerante e cercano di scoprire i desideri attuali del sovrano, che cambiano a ogni partita e rimangono in parte segreti. Durante quattro round, i giocatori espandono i propri ducati, compiono azioni volte a perseguire diverse potenziali condizioni di vittoria e cercano di allineare le proprie mosse a ciò che il re considera importante. Le condizioni di vittoria vengono determinate casualmente e rivelate gradualmente, costringendo i giocatori a dedurre e adattarsi, perseguendo al contempo il proprio punteggio. Il movimento è simultaneo per ridurre i tempi morti, e i giocatori possono influenzare la durata della partita attraverso decisioni condivise.

Giocatori
2–4 ideale in 3
Tempo di gioco
50–90 min
Età
10+
Complessità
3,2 / 5
6,5 su LudoyaCostruzione di territoriMedievaleSelezione di azioni

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
14
Partite registrate
22
Giocatori
1h 55m
Partita media
3
Nelle ludoteche

6,5/10

da 3 recensioni Ludoya

  • Garfield7,0

    #44 Nice action selection mechanism. The 21 buildings are a little bit overwhelming. You have to check all their function. It needs a lot of table space for what it is. And I think you need some additional markers to mark the King's Will cards you already have looked at. Because I think you can't remember everything on them for the whole game... I had to use my smartphone. [c] Theme: ★★☆☆☆ <!-- size 7]Not very strong --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★☆☆☆ <!-- size 7]Minimalistic --> Luck: ★★☆☆☆ <!-- size 7]Little --> Strategy: ★★★★☆ <!-- size 7]Good planing is a must --> Components: ★★☆☆☆ <!-- size 7]The boards are really cheap, the buildings are wooden --> Play duration: ★★☆☆☆ <!-- size 7]Too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (35min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Little --> Replay value: ★★☆☆☆ <!-- size 7]Different end score cards --> [/c]

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  • Evan6,0

    On a player's turn they choose an action tile and then get to do 2 things on the tile. All the other players then get to do 1. The actions are mostly about getting resources, adjusting resource production, bumping on a tech track, build a building, or peeking at one of the secret endgame scoring criteria cards. The game plays relatively quickly for it's weight. The action tile system gives some amount of player interaction in terms of trying to guess what other people will do, but the real core of the game's interactivity comes from watching what other people are doing and trying to guess what endgame cards they've seen. The game might lack a little replayability in that the only thing that's different game to came are what endgame cards are in the mix, but that's a minor quibble against a pretty satisfying experience. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Prime impressioni · 2 partite

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.