The White Castle Duel

2025 · Medievale

The White Castle Duel

Two clans vie for influence in the White Heron’s court following early Portuguese contact, competing over trade, technology, and prestige. Players take lamp tokens each turn to gather resources and activate actions: buy and upgrade influence cards, place clan seals on gardens and training grounds, move a courtier among circles of influence, or trade with Portuguese merchants. Collected icons — flags, katanas, kabutos, and origami figures — form engines that generate points and additional effects. The player with the most points at game end wins.

Giocatori
2
Tempo di gioco
20–40 min
Età
10+
Complessità
3 / 5
8,3 su Ludoyada 24,99 €EconomicoSelezione di azioniEntrateCarte multiuso

Il gioco

Illustrazioni
Publisher

Foto dai tavoli di Ludoya

Tutte le foto in Ludoya
  • The White Castle Duel sul tavolo, foto di Daniel Martín Romo Parra
  • The White Castle Duel sul tavolo, foto di Dani Fornaguera
  • The White Castle Duel sul tavolo, foto di Estefania
  • The White Castle Duel sul tavolo, foto di JOHNNY
  • The White Castle Duel sul tavolo, foto di Jugar y Leer
  • The White Castle Duel sul tavolo, foto di Pere
  • The White Castle Duel sul tavolo, foto di Kabra
  • The White Castle Duel sul tavolo, foto di Grouchina
  • The White Castle Duel sul tavolo, foto di Dídac
  • The White Castle Duel sul tavolo, foto di Kabra
  • The White Castle Duel sul tavolo, foto di Carlos PC
  • The White Castle Duel sul tavolo, foto di Kabra

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
80
Partite registrate
93
Giocatori
46m 42s
Partita media
64
Nelle ludoteche
12
Nelle liste dei desideri

8,3/10

da 11 recensioni Ludoya

  • Divertimento8,0
  • Interazione10,0
  • Rigiocabilità10,0
  • Originalità10,0
  • Estetica8,0
  • Accessibilità10,0
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Domande sulle regole

Risposte tratte dal regolamento dall'assistente per le regole di Ludoya.

How many rounds do we play, and what's the difference between the Outgoing and Return rounds?

The game is played over two rounds: the Outgoing round (where players place lantern tokens and perform placement actions) and the Return round (where players collect lanterns and resolve their rewards and maintenance); see the round and turn sequence rules (p.10–12).

Do Lantern cards give rewards when I place a lantern token or only when the lantern is activated?

Lantern cards stack on their spots when gained, but you only collect the visible rewards when that lantern is activated (collected) in the Return round — placing in the Outgoing round does not immediately pay those stacked rewards (p.8, p.11–12).

If a lantern token sits between two action spaces, can I take both actions?

Yes — when resolving the lantern-associated action you perform the two actions adjacent to that lantern token as described in the lantern action rules (p.13).

How do I buy an Influence card and when do I flip it to the next part?

Influence cards are bought by paying their cost and then you follow the card's purchase steps to flip and reveal its next section; cards have parts A/B/C that are revealed/used in sequence as you buy/activate them (p.9).

Can I use Daimyo Seals as resources, and what does a slash (/) on an action mean?

You may discard 2 Daimyo Seals to gain 1 resource (explicit exchange rule), and when an action or icon shows two options separated by a slash you must choose one of the options (the slash denotes a choice, not both); see resource and slash-choice rules (p.6–7).

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