Council of 4

2015 · 経済

Council of 4

プレイヤーは三王国の帝国に暮らす裕福な商人となり、都市に商館を築くための許可証と皇帝の寵愛を求めます。手番では、4人の貴族からなる評議会を個別に買収し、許可証カードを獲得したり、評議会の顔ぶれを変えたり、皇帝の評議会に賄賂を贈って許可証なしで商館を建てたりします。 商館の建設には許可証カードを使い、立地の恩恵、隣接する商館の連鎖発動、地域セットの完成、貴族トラックの進行、許可証ポイントに応じて得点します。モジュラーボードを使うゲームで、特定の都市に商館を建てたり、エリアを素早く完成させたりすることで得点できる、複数の得点ルートが用意されています。

プレイ人数
2–4 ベスト4人
プレイ時間
40–75分
対象年齢
14+
複雑さ
2.7 / 5
6.7 Ludoyaで手札管理ポイント間移動ネットワークおよびルート構築

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
34
記録されたプレイ
52
プレイヤー
1h 10m
平均プレイ時間
19
コレクション登録
7
ウィッシュリスト登録

6.7/10

Ludoyaのレビュー17件より

  • Garfield8.0

    #39 Some very nice mechanics in it. [c] Theme: ★★☆☆☆ <!-- size 7]Not much in it --> Gameplay: ★★★☆☆ <!-- size 7]Good amount of decisions to make --> Interaction: ★★★☆☆ <!-- size 7]Not much, but you have to take care what the others are planning --> Artwork: ★★★★☆ <!-- size 7]Appealing --> Luck: ★★★★☆ <!-- size 7]Card drawing... --> Strategy: ★★★★☆ <!-- size 7]Yes --> Components: ★★★★☆ <!-- size 7]Nice miniatures --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Random tile placement? --> [/c]

    プレイ履歴なし

  • Evan6.0

    In this game, players are trying to gather points by putting their houses in every spot on the board that matches a region or a color of house. This is done through buying permit tiles, which require discarding sets of cards with colors matching the meeples sitting on the council area of that board section. One of the actions in the game lets you alter one meeple in a section, so the card draw luck element of the game is at least partially player action driven. The best element of this game is that when you use your action to put down a house in a city you have a permit for, you activate the city's special bonus and then also each other city bonus in a connected chain of cities. This makes for some very compelling engine building, as you are also rewarded for being the first to get cities in all the cities of a certain color or board area. The cards are a very limited resource, as you only get one new card each turn, and you might not wind up drawing what you need. There can be stretches of the game where no player has a color combination in their hand to make a useful move, and it's possible if multiple players want to effect a single council area for them to blind block each other through their color manipulations. This doesn't feel great. It's possible to mitigate this through getting houses into cities with card draw bonuses early, so it's not the worst thing in the world, but this isn't always obvious to new players, which can lead to a negative experience, as they feel like they are forced to waste turn after turn manipulating the councils, and then maybe not drawing any cards they need. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆:Nostar:☆☆ Raw enjoyment

    4回プレイ済み

  • moses5.0

    This game didn't hit for me. None of its mechanisms really engaged me. - 10/13/18

    第一印象 · 1回プレイ

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。