Attika

2003 · Construção de cidades

Attika

Construa uma cidade-estado grega clássica usando os recursos do tabuleiro e as cartas. Coloque templos, teatros, portos, vinhedos e outros edifícios pela península enquanto disputa as melhores localizações e o acesso aos recursos naturais. Planeje as sequências de construção para reduzir custos, bloquear os oponentes e expandir com eficiência. O primeiro jogador a conectar dois santuários ou construir todos os 30 edifícios vence.

Jogadores
2–4 melhor com 2
Tempo de jogo
45–60 min
Idade
10+
Complexidade
2,4 / 5
4,1 na LudoyaConstrução de territóriosAntiguidadeTabuleiro ModularColocação de LosetasConstrução de redes e rotas
51
Partidas registradas
39
Jogadores
1h
Partida média
11
Em ludotecas
2
Em listas de desejos

4,1/10

de 16 avaliações na Ludoya

  • Evan1,6

    This is an ok game that relies heavily on flip luck, and has one big design problem. The general idea of the game is you build a semi-random board, and then players flip a few of their building tiles. The goal of the game is to be the first player to build all their buildings, and there's a cute technology chain where certain buildings when placed next to other buildings get built for free. The problem is to get more buildings, you flip them randomly. This is necessary otherwise there would be "best paths" though the game, but which building flips when is so important to the game, that it hurts the idea that strategy is involved in making your building choices. Not to mention, in order to prevent players from sort of carving out there own areas and not interacting with anyone, the game says there's an alternate way to win by connecting corners with a contiguous chain of your buildings. This is pointless, as there's no rule against having players start their buildings next to these corners, so blocking off corners is trivial to the point of making this rule useless. It's a nice idea for a game, but it just doesn't work. :nostar: Art and components :nostar: Innovative mechanics :nostar: Handles 5 or more players :nostar: Good with different player counts :star: Low time between turns :star: Comfortable complexity :nostar: Re-playability :star::nostar::nostar: Enjoyment

  • Floro5,0

    Carrera para conseguir el objetivo. Abstracto y un poco soso. No me dice nada.

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.