Citrus

2013 · Econômico

Citrus

Os jogadores plantam e expandem pomares de cítricos e constroem nas fincas, escolhendo e posicionando peças de paisagem para marcar pontos. Os turnos são simples: pegue peças ou construa em uma finca; depois colha plantações para obter renda e liberar espaço para novos cultivos. O momento das colheitas determina quais plantações continuam concorrendo à pontuação das fincas, então os jogadores precisam equilibrar a renda imediata com as oportunidades de pontuação a longo prazo. Suporta de 2 a 5 jogadores, com uma variante mais curta e regras acessíveis para toda a família; dura cerca de 50 minutos e funciona bem com dois jogadores.

Jogadores
2–5 melhor com 2
Tempo de jogo
60 min
Idade
10+
Complexidade
2,5 / 5
5,8 na LudoyaAgriculturaConstrução de territóriosMaioria/Influência de áreaSeleção AbertaConfiguração variável
20
Partidas registradas
37
Jogadores
43m 30s
Partida média
7
Em ludotecas
6
Em listas de desejos
1
Comprado na pré-venda

5,8/10

de 6 avaliações na Ludoya

  • Garfield2,0

    #TilePlacement Way too chaotic with 5 players. If you're lucky you get the right tiles, if not, you gonna lose. [c] Theme: ★★☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Very little direct interaction --> Artwork: ★★★★★ <!-- size 7]Archipel tiles are gorgeous --> Luck: ★★★★☆ <!-- size 7]Plantation tiles are drawn from a bag --> Strategy: ★★★☆☆ <!-- size 7]Connect as many haziendas as possible? --> Components: ★★☆☆☆ <!-- size 7]Average --> Play duration: ★★☆☆☆ <!-- size 7]Too long with 5 players --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★☆☆☆☆ <!-- size 7]Can be huge with AP-Players --> Replay value: ★★★☆☆ <!-- size 7]Random tiles and plantation placements --> [/c]

    Nenhuma partida registrada

  • Kevin Van Loo7,6

    Good game, abstract feel. End game scoring can be huge and unexpected when you hop over people. Also using this to introduce people to boardgaming. Fun 4/5 · Interaction 5/5 · Appeal 3/5 · Uniqueness 4/5 · Replayability 3/5 · Accessibility 3/5

    Nenhuma partida registrada

  • Evan7,0

    On a turn, you either buy tiles which are placed on the board in chains of the same color, and then you place a claim meeple on a tile of the chain, or you can remove one or more meeples from the board to score points and collect money. As the game progresses, scoring house tiles get completely surrounded which triggers their payout for whoever has the first and second place in number of tile chains in some way surrounding the scoring tile. This creates a really interesting dynamic of trying to snake chains of tiles between multiple houses. This gets tricky as each house demands a different color on each of it's orthogonal adjacencies, yet diagonal adjacent chains still count. The board is littered with one time use special action tiles you collect when you build on top of them. The game has a good set of short term planning with a lot of tactical choices. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Jogou 5 vezes

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.