Ming Dynasty

2007 · Medieval

Ming Dynasty

In 14th-century China, players represent imperial princes seeking influence for their families during the rise of the Ming dynasty. Supporters are placed across six provinces, each divided into three prefectures, with majorities in regional administrations earning gifts from the emperor during election rounds. Influence chips are collected throughout the game, and the player with the most balanced collection succeeds as the next emperor.

Jogadores
2–4 melhor com 4
Tempo de jogo
90 min
Idade
10+
Complexidade
2,8 / 5
Maioria/Influência de áreaConstrução de redes e rotas

Sobre o jogo

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.