Pandemic: Iberia

2016 · Médico

Pandemic: Iberia

Ambientado na Península Ibérica em 1848, os jogadores assumem papéis especializados, como enfermeiro, ferroviário, médico rural e marinheiro, para impedir surtos de malária, tifo, febre amarela e cólera. Os jogadores deslocam-se entre cidades de carruagem, barco ou comboio, tratam cubos de doença, distribuem água purificada e constroem ligações ferroviárias para abrandar a transmissão, enquanto cooperam para descobrir curas. Duas variantes opcionais alteram a jogabilidade: uma aumenta o fluxo de pacientes para os hospitais e melhora as capacidades hospitalares; a outra atribui poderes únicos a cada doença histórica, proporcionando um desafio mais temático.

Jogadores
2–5 melhor com 4
Tempo de jogo
45 min
Idade
8+
Complexidade
2,6 / 5
7,7 na Ludoyaa partir de € 56,95TrensPós-napoleônicoPontos de AçãoPoderes Variáveis dos JogadoresJogo solo / Solitário
307
Partidas registradas
238
Jogadores
55m 54s
Partida média
139
Em ludotecas
16
Em listas de desejos

7,7/10

de 59 avaliações na Ludoya

  • Vic Granell8,5

    I would play this over standard Pandemic in almost every scenario (except maybe with absolute strangers to boardgaming). Love the variety of setups, variants and the extra challenge it brings.

  • Alexandre MATHIS10,0

    S'il ne fallait qu'un Pandemic, on prendrait celui-ci. Thème, possibilités, variantes, mécanismes... un jeu coopératif majeur enfin disponible à nouveau !

  • Evan5,9

    Between this and Pandemic: Rising Tide, I'm going to have to stop saying I don't like Pandemic. There are a few things that make this game shine for me. I don't know why, but first off, the theme works so much better for me here than the theme of base pandemic. Something about the virus movie appeal of the original game is a huge turn off for me. This period piece early doctor thing that's happening in this game works for me. The game has a few fun looking changes from the original pandemic, but I figured I'd take it slow and just try the game at the most basic level first. Good thing too considering the mess I made of things. The core changes here are that rather than being able to fly around the board, you can only teleport between spaces along the edge of the map with boat anchors. If you want to teleport into any spaces in the interior of the map, you first have to spend actions laying down railroad pieces along the routes. To compensate you for the wasted actions, you can also waste cards from your hand to drop purified water tokens into regions of the board, which then get removed to prevent a cube from being placed in any of the cities bordering that region. Of course, doing this too much means you won't have the cards needed to research the diseases, which is how you win. The last major change is that when a disease gets researched, it continues to punish you, and is never eradicated. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.