51st State: Master Set

2016 · 经济

51st State: Master Set

51st State: Master Set is a board game for 1–4 players. It plays in 60–90 minutes and is meant for ages 14 and up. Ludoya players call it best with 2. It is rated 6.9 out of 10 by 33 Ludoya reviewers.

Players lead rival factions in a post-apocalyptic former United States, vying to establish a new state by rebuilding infrastructure and expanding control. The game plays as a card tableau builder and engine game: each card can be used three ways—destroyed for a one-time resource burst, dealt for a recurring resource, or built to provide ongoing skills and worker slots. Players recruit leaders, place workers in locations, and use card actions to generate resources, trigger powers, and score points. This edition compiles and rebalances cards from the original set and two expansions, allowing modular play with either expansion mixed into the base pool to create varied faction strategies.

人数
1–4 最佳 2 人
游戏时长
60–90 分钟
年龄
14+
复杂性
2.9 / 5
6.9 来自 Ludoya卡牌桌游城市建设可变玩家能力针对对手手牌管理

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159
已记录对局
169
玩家
1h 20m
平均时长
79
收藏数
14
愿望清单数

6.9/10

基于 33 条 Ludoya 评测

  • 乐趣2.0
  • 互动8.0
  • 重玩性6.0
  • 独特性4.0
  • 外观4.0
  • 无障碍10.0
  • Balleflass7.0

    Love this game! The only negative would be the slight luck element with the drafting at the start of each turn, but it evens out so it's not a big deal. I'm a person who dislike luck, and I have no problem with this.

  • Jan Solo7.2

    Mecánicas casi iguales al Colonos del Imperio, con temática postapocaliptica. Interesante y original.

  • Владимир Андреевич4.0

    Примитивная игра, не очень красивая. Её плюс в том же в чём и минус - она не в чём не выдающаяся. Такой серенький середнячок. Фармишь ресурсы, грабишь соседа постаппокалипсис на минималках. Мне показалось, что отсутствие поля или хотябы планшета игрока, сильно упрощает игру в восприятии, но это имхо.

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规则问题

由 Ludoya 的规则助手根据规则书回答。

When can I build a Location and what's the difference between Build and Develop?

Building places a Location from your hand into your play area by spending the Build cost as an Action; Developing replaces or upgrades an already built Location by paying its Develop cost and gains the new card's bonuses—Build and Develop are separate kinds of Actions. (pages 6–8)

How do I make a Deal and where do Deal cards go?

Making a Deal is an Action that lets you take the top Deal card (or a revealed Deal) by paying its cost; Deal cards are placed in the Deal row when revealed and then taken into players' play areas when bought. (pages 5, 8)

What does 'raze' do and when can I raze a Location?

Raze is an Action or card effect that destroys a Location (sending it to the discard) and is performed only when you use a Raze action or effect; some Locations have defense values or contact requirements that affect whether or how they can be razed. (pages 6, 9)

How does Production work and do I have to take all the goods?

During the Production phase open Production Locations are filled with goods, and on your Action turns you may send workers to Open Production locations to collect goods; you are not forced to take goods from every location—you only collect when you pay/send the worker action to that Production. (pages 6–7)

How do contact tokens and defense values on Locations affect interactions/attacks?

Contact tokens and a Location's defense value are shown on the Location card and are used by card effects and interactions to determine whether an action (like razing or some hostile effect) succeeds; consult the Location anatomy and interaction rules for how each effect uses those icons. (pages 4, 6)

If I pass, can I still take Connection cards or use shields?

Passing means you take no further Actions that round; taking a Connection card or using a shield are Actions you must take on your turn before you pass, so once you have passed you cannot take those until the next round. (page 10)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek