
2024 · 诈唬
瘋狂特務城
Players portray retired spies living in a suburban animal neighborhood who try to unmask each other while scoring points. Each turn a player splits a pair of cards by choosing one to play face-up and one face-down; the opponent then chooses which card the active player keeps, creating a constant bluffing tension. Cards represent agents and spy tools that form sets for points, trigger special effects, and advance markers on a catch-me race track. The game ends when a player uncovers the opposing spy or when endgame scoring resolves, so players balance set collection, tactical card play, and deceptive choices to outmaneuver rivals.
- 人数
- 2–4 最佳 2 人
- 游戏时长
- 10–20 分钟
- 年龄
- 8+
- 复杂性
- 1.2 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 851
- 已记录对局
- 316
- 玩家
- 9m 26s
- 平均时长
- 129
- 收藏数
- 20
- 愿望清单数
- 2
- 已预购
7.8/10
基于 43 条 Ludoya 评测
I enjoy playing this one with various people to see how they select the hidden and revealed cards. Each of my kids has a different strategy.
Flink8.0 Pretty cool and simple design with some clever I split you choose mechanism that offers quick and fun plays! Love the artwork!
beqs the 1st7.0 A typical "just one more round" 2 player game. Comfy and fun gameplay. Might get a little repetetive on the long run. The mindgame "I split you choose" mechanism works really well.
规则问题
由 Ludoya 的规则助手根据规则书回答。
Do I have to play exactly two agent cards on my turn?
Yes — each turn's Step 1 requires you to play two agent cards (choose which ones to play from your hand). (Rulebook p5)
Do I always draw back up to four cards at the end of my turn?
Yes — after resolving your turn actions you draw up to four cards unless the optional discard/draw rule is in use; that optional rule and its limits are described separately. (Rulebook p5, p6)
If I recruit a black market card, can I use its effect immediately?
It depends — some black market cards have instant effects you apply immediately, while others are ongoing and are placed under your home to provide continuing abilities; see the distinction and placement rules. (Rulebook p11–12)
How do I move meeples — can I move any meeple or only with certain agent icons?
You move meeples by using the movement icons on recruited agents; recruit an agent with the required icon and then use that icon to move meeples as shown in the examples. (Rulebook p6–7)
When do you check for a win or loss, and what happens if cards run out?
Win/loss is checked at the end of a turn: having three Codebreakers wins the game and having three Daredevils loses it; running out of cards and tie-resolution procedures are covered in the endgame rules. (Rulebook p7–9)
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。































