Antike II

2014 · 战斗

Antike II

玩家引导古代文明扩张城市、建立神庙、研究科技,并建造舰队与军团来探索和争夺地图。 回合制行动包括建立能够产出所选资源的城市、购买军事与民用单位、推进科学发展,以及招募历史名人来获得胜利点。两张地图场景提供不同的战略布局,战斗与征服采用简化规则,在军事扩张与外交、经济规划之间取得平衡。 游戏强调长期规划与玩家互动,而非随机运气;最先招募到指定数量杰出人物的国家获胜。

人数
3–6 最佳 5 人
游戏时长
90–120 分钟
年龄
13+
复杂性
2.9 / 5
7.2 来自 Ludoya航海文明区域多数 / 影响力区域移动优势标记

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
7
已记录对局
2
玩家
6
收藏数
7
愿望清单数

7.2/10

基于 3 条 Ludoya 评测

  • Evan7.0

    With a roundel action selection mechanism, players conquer territories, produce goods, spend the goods to build more units or temples which produce their production in those regions, and buy techs. This is all in service of claiming achievement cards. When one player has a certain number of the cards depending on player count they win. Everything in this game provides a smooth experience. Turns are quick. Combat is non-random and simple, 1:1 unit kills, plus a few bonus strength on the defense side if certain techs are unlocked or temples are present. Players can walk though each other's areas if both players agree. Techs are few yet important, and are cleanly represented by simply having a player cube on the board. This game has a the feel of other euro civ games boiled down to it's purest essences, while still giving you tough choices, and satisfying outcomes. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    初印象 · 2 局

  • Mitchell C7.0

    Really neat reprint of this old classic. The rules tweaks were good, the map was tight. Overall a very enjoyable rondel style game.

    玩过 5 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。