
2013 · 经济
康考迪婭
Players lead rival merchant dynasties across the Roman world, sending colonists to settle cities and build a trade network that produces bricks, food, tools, wine and cloth. Actions are chosen from a personal card tableau that expands over the game; cards both enable actions and score victory points at the end. Players buy new cards, deliver goods along sea and land routes, construct houses, and compete for favor from ancient gods who provide endgame scoring categories. Play emphasizes economic planning, route optimization, and anticipating opponents as the modular map and changing card market create varied strategic challenges.
- 人数
- 2–5 最佳 4 人
- 游戏时长
- 100 分钟
- 年龄
- 13+
- 复杂性
- 3 / 5
关于这款游戏
- Publisher
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 1,269
- 已记录对局
- 1,426
- 玩家
- 1h 44m
- 平均时长
- 324
- 收藏数
- 55
- 愿望清单数
- 1
- 已预购
7.8/10
基于 197 条 Ludoya 评测
Daniel7.5 Con expansión Venus
Garfield5.0 It can be fast, but also very slow. I usually need not more than 1min. Others needed 3-5min for one turn! You have no clue if you're good or bad, till the end. And then surprise, I won. The multipliers are too strong I think. The god theme is not very present and I'm not feeling like I'm conquering. It ended with no one producing in regions because there were also others present. And don't play it with 5 players. I would recommend 3. [c] Theme: ★★☆☆☆ <!-- size 7]Not much --> Gameplay: ★★☆☆☆ <!-- size 7]Rinse repeat feeling --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★☆☆☆ <!-- size 7]Just a little bit --> Strategy: ★★★☆☆ <!-- size 7]Just a little bit --> Components: ★★★☆☆ <!-- size 7]Nice wooden goods --> Play duration: ★★☆☆☆ <!-- size 7]Way too long --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot to teach --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]Takes a little bit... --> No downtime: ★☆☆☆☆ <!-- size 7]Risk of AP --> Replay value: ★★☆☆☆ <!-- size 7]Collect different cards for victory --> [/c]
BWizard8.6 [c] (15x) GAMING EXPERIENCE: ★★★★★★★★☆☆ (5x) DEPTH / WEIGHT: ★★★★★★★☆☆☆ (5x) LUCK: ★★★★★★★★☆☆ (10x) REPLAYABILITY: ★★★★★★★★★★ (6x) MECHANICS: ★★★★★★★★★☆ (6x) PLAYER INTERACTION: ★★★★★★★★☆☆ (3x) SCALABILITY (PLAYER COUNT): ★★★★★★★★★★ (2x) LENGTH: ★★★★★★★★★★ (2x) CLARITY OF RULES: ★★★★★★★★★★ (6x) COMPONENT QUALITY: ★★★★★★★★☆☆ [/c] :thumbsup: Cool endgame scoring system! :thumbsup: Everybody immediately understood the rules. My kids, my friends, and even my mom too. And they all enjoyed the gameplay. Big plus for that!!! :thumbsup: Extra maps is a nice idea. :thumbsdown: The amphoras colour almost the same as the bricks colour. I had to repaint that markers. :/ :thumbsdown: Honestly, I dont like the look, I think this game is... not nice at all. But great, so no problem, just saying.
规则问题
由 Ludoya 的规则助手根据规则书回答。
如果我打出 Tribune 并拿回超过 3 张牌,我能为多出来的牌拿到钱吗?
是的——当你收回超过 3 张牌时(把 Tribune 算在内),每超过第 3 张的每一张牌,你都会从银行获得 1 sestertius(如示例所示);你也可以选择花 1 食物 + 1 工具购买一个新的移民,并把它放到 Roma(第 1 页)。
殖民者是怎么移动的——海上和陆地殖民者可以走同一条路线吗?他们能穿过被占用的路线吗?
陆地殖民者只能沿棕色线路移动,海上殖民者只能沿蓝色线路移动;殖民者的第一步是从自己的城市走到相邻的线路上,之后的每一步都要经过一个城市再走到下一条线路。你可以穿过已被占据的线路(它们会计入移动),但殖民者不能在已经被占据的线路上结束移动(见第2页)。
当我用建筑师(Architect)建造时,我要支付哪些货物和金币费用?如果城市里已经有房屋,金币费用会增加吗?
货物费用取决于城市类型(例如,在砖城里要 1 粮食,否则就是 1 砖块加上该城市的货物);而金币费用取决于城市类型(1–5 塞斯退斯),金币费用会乘以建造后该城市里的总房屋数量(货物费用不变);你不能在同一城市里建造超过一座自己的房屋,而且永远不能在 Roma 建造(p.2)。
Prefect 到底是做什么的——生产商品还是收取现金——而 Praefectus Magnus 又会怎么改变这一点?
Prefect 允许你选择:(a) 选择一个有货物面图标奖励的活跃省份,把它翻面,然后拿 1 个该货物;与此同时,该省份里的所有房屋各产出 1 个货物,或者 (b) 领取等于当前可见金币面奖励标记数量的现金奖励(然后把这些标记翻回去);如果你当前持有 Praefectus Magnus,并且用 Prefect 来生产,那么你会获得双倍的省份奖励(2 个货物),之后必须把 Praefectus 传给右边的玩家,但 Praefectus 不会让现金选项翻倍(p.2, p.4)。
我可以把新的殖民者放在哪里?他们要花多少钱;我能拥有的数量有上限吗?
你可以通过支付 1 食物和 1 工具,将新的殖民者放到 Roma,或者放到你拥有房屋的任意城市中(你可以把多个殖民者放在同一座城市);或者你也可以改为拿钱(5 塞斯特尔提乌斯 + 你在版图上的每个殖民者再加 1)。每位玩家的殖民者总数限制为 6 个(p.2, p.4)。
仓库是怎么限制货物的——我能丢弃货物来腾位置,或者如果我收到的货物超过容量,能选择保留哪些吗?
每位玩家有 12 个仓储格(其中 4 个一开始被殖民者占据);你不能通过丢弃货物来腾出空间,而且如果你获得的货物数量超过空位数,你可以选择具体拿哪些单位,但你不能让任何可用的仓储格空着(第 4 页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。







































