Edge of Darkness

2019 · 奇幻

Edge of Darkness

玩家将带领彼此竞争的公会,争夺一座城市的控制权,同时共同抵御怪物般的威胁。 游戏融合了共享牌库的卡牌制作、卡牌驱动的工人放置,以及“威胁塔”系统:玩家将透明的制作套套在共享卡牌上,修改卡牌效果并宣示效忠;派遣特工前往城市地点以获取资源和执行行动;在有限的工人数量与不断推进的升级之间做出权衡。威胁卡会积累带颜色标记的方块,达到阈值时触发攻击,有时针对单个玩家,有时波及所有人。 模块化地点和双面制作套带来多变的初始设置与不断演化的策略选择。游戏适合1–4名玩家,时长约60–120分钟。

人数
1–4 最佳 3 人
游戏时长
120 分钟
年龄
14+
复杂性
3.5 / 5
6.2 来自 Ludoya单人 / 接龙游戏公开选牌工人放置

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
34
已记录对局
49
玩家
2h 33m
平均时长
14
收藏数
6
愿望清单数

6.2/10

基于 10 条 Ludoya 评测

  • Balleflass4.0

    I find Edge of Darkness to be really interestning on paper, but the gameplay itself is terrible in practice. I dont regret selling it, but I had my hopes up for some new rules for the new KS. The idea of a shared deck builder and card crafter where everyone can use everybodys cards is fantastic and I love that part, but you get to do so little during the game, and you rarely get to use your own cards combined with a ton of downtime makes it horribly boring, swingy and lengthy. Another problem is that every action you get to do, be it on a card or location feels like nothing. You end up taking a bunch of small actions where none really feels fun or have any weight to them. Hopefully someone makes a great game with the shared card crafting and deck building as I'm convinced that's a great combination of mechanics, but it has to be done in a different fashion than what AEG/D. clair is doing.

  • Benjamín Amorín8.0

    John D. Clair's fundational card crafting game. Complex and huge!

  • Jorge9.0

    A lot of replayability. A Solid and Original Game, despite schild user (the only liar about this)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。