
2022 · 战斗
冥海航迹
玩家指挥一艘可自定义的船和船员,在加勒比风格的群岛中探索大部分尚未揭开的地图,寻找贸易、宝藏和可占领的无人岛。 游戏围绕卡牌打造的船员系统展开:每名船员都是一张套在卡套中的卡牌,随着时间推移获得透明的进阶卡并升级,从而改变可用行动。船只拥有可升级的属性和货舱板块,用来装载宝藏与资源。 冲突发生在海上和岛屿上,战斗通过动态的方块塔机制解决,并受船员能力和船只力量影响。游戏采用剧本式的史诗内容,随着游戏进行逐步解锁,揭开新的秘密与选项。
- 人数
- 1–4 最佳 3 人
- 游戏时长
- 90–150 分钟
- 年龄
- 14+
- 复杂性
- 3.4 / 5
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 109
- 已记录对局
- 112
- 玩家
- 2h 32m
- 平均时长
- 41
- 收藏数
- 39
- 愿望清单数
- 1
- 已预购
8.0/10
基于 20 条 Ludoya 评测
Garfield10.0 #13 Great pirate game with a beautiful card building mechanism. Unfortunately downtime can be huge! Spielmatte im Dach. [c] Theme: ★★★★★ <!-- size 7]Haarrrrrrrrr! --> Gameplay: ★★★★★ <!-- size 7]Great things you can do as a pirate --> Interaction: ★★★★☆ <!-- size 7]Fights against each other are possible --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★★★☆☆ <!-- size 7]Cube rolling in fights --> Strategy: ★★★☆☆ <!-- size 7]Multiple strategies possible --> Components: ★★★★☆ <!-- size 7]Everything is great except the flag for the ships --> Play duration: ★★★☆☆ <!-- size 7]It takes long, but it's great! --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (40min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]can't remember --> No downtime: ★☆☆☆☆ <!-- size 7]Can be huge :/ --> Replay value: ★★★★☆ <!-- size 7]Different strategies and just because it's pure fun! --> [/c]
无记录对局
规则问题
由 Ludoya 的规则助手根据规则书回答。
How far can I move my ship when I set Sails — and what happens if I stop on an unexplored Ocean board?
You set Sails once before moving and move one Ocean board per Sail (move the sail cube left for each board); you may move orthogonally only. If you stop on an unexplored board you must explore it (flip it) and you may not explore more than one Ocean board in the same turn (Deckhand Rulebook, pp. 8–9).
Do unused Sails carry over to my next turn or do I lose them?
Unused Sails do not carry over — during Cleanup you set your Sail track to 0 and cannot keep unspent Sails for the next turn (Deckhand Rulebook, pp. 8, 12).
Can I buy an Advancement while I'm in Pirate mode, or only in Mercantile mode?
You may buy or resolve an Advancement if your Ship is at the same location as that Advancement and you can pay its cost; Pirate vs Mercantile mode affects interactions with other players but does not prevent you from buying advances at your location (Deckhand Rulebook, pp. 10, 12).
What's the exact order for resolving a ship battle — what do we do first and last?
Resolve battles in this order: 1) take Battle cubes, 2) drop Battle cubes, 3) resolve Battle abilities, 4) resolve the Battle ship (exploding shots/plunder/damage), and 5) determine the outcome; exploding shots are resolved first when processing the Battle ship (Deckhand Rulebook, pp. 17–19).
What happens if I run out of cubes (crew/cannon) during play or a battle?
If you need cubes but have none available you may remove that many of your non‑permanent cubes from any islands and use them, provided doing so does not change control of an island (Deckhand Rulebook, pp. 14, 17).
When I place Influence on an island, how do I take control and what are permanent cubes?
You control an island when you have more cubes there than any other player (counting permanent cubes) and you have more cubes than the number of empty slots; when you take control you immediately place an extra permanent cube in the island’s permanent area, which counts toward control but can never be removed (Deckhand Rulebook, p. 16).
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。







































