
2012 · 经济
Edo
玩家们扮演第二个千年中期日本的领主,在江户周边派遣武士收集资源、招募家臣,并建造堡垒、贸易站和房屋。 每轮中,玩家秘密地从授权卡中编排最多三个行动——收集稻米、金钱或木材,在城市中建造,招募武士,或获得新的授权卡——然后按行动顺序依次执行,派武士在地图上移动(支付移动费用)前往田地、森林、城市或商人处。 建筑需要消耗资源,能产生分数和收入(同一城市中的玩家按到达顺序分配收入)。当一名玩家达到计分门槛后,游戏结束;最后根据金钱和其他持有物获得额外奖励,决定胜者。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 60 分钟
- 年龄
- 12+
- 复杂性
- 3 / 5
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 16
- 已记录对局
- 30
- 玩家
- 1h 49m
- 平均时长
- 6
- 收藏数
- 1
- 愿望清单数
6.2/10
基于 9 条 Ludoya 评测
Garfield4.0 It was ok. I got angry because about 3 or 4 times someone else was gathering ressources before I could and therefore I got less. But at the end I won because I ended the game and had a lot of Samurais on the board and others not... [c] Theme: ★★☆☆☆ <!-- size 7]Too abstract --> Gameplay: ★★★☆☆ <!-- size 7]Ok amount choices --> Interaction: ★★★☆☆ <!-- size 7]Ok --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★☆☆☆☆ <!-- size 7]Very little to none --> Strategy: ★★★★☆ <!-- size 7]Obvious ones, no surprises --> Components: ★★★★☆ <!-- size 7]Very good --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★☆☆☆ <!-- size 7]Sosolala --> Rules quality: <!-- size 7]Not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Plays quick --> Replay value: ★☆☆☆☆ <!-- size 7]Not really --> [/c]
无记录对局
+Edo: Expansion #1
初印象 · 1 局
Evan6.0 This is a fun and quick playing hidden action selection, resource management game. It's essentially a race to 12 points, and you get points by collecting resources from the board and then spending those resources on structures in the cities. It's awesome twists are you select three actions secretly from your action tiles, then reveal and resolve one at a time around the table. The resource collection spot diminish in power, the more players that are standing on them, which means you should try to predict your opponents. The expansion added some extra non-player figures who wander around and get in your way. We mostly ignored them. It seemed to add fiddilyness to a game that was otherwise very smooth. The other expansion elements were very enjoyable. I do wish the cities payed out for majority at the end, as the endgame feels a little simple. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
初印象 · 2 局
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。


















