仙境幽谷

2018 · 奇幻

仙境幽谷

Players lead a growing community of woodland creatures, developing a city of constructions and critters beneath ancient trees. On each turn a player either places a worker on common board locations, events, or destination cards to gather resources, draw cards, or trigger special actions; plays cards into a personal tableau of buildings and characters that produce resources, grant abilities, and score points; or prepare for the next season by retrieving workers and gaining additional ones. The game cycles through seasons, and players balance resource management, card synergies, and timing to build the most valuable city by the end of winter.

人数
1–4 最佳 3 人
游戏时长
40–80 分钟
年龄
10+
复杂性
2.8 / 5
7.4 来自 Ludoya¥334.88 起卡牌桌游城市建设手牌管理工人放置合同

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2,677
已记录对局
1,684
玩家
1h 22m
平均时长
562
收藏数
95
愿望清单数
3
已预购

7.4/10

基于 269 条 Ludoya 评测

  • 乐趣8.0
  • 互动6.3
  • 重玩性8.7
  • 独特性8.0
  • 外观9.3
  • 无障碍7.0
  • Garfield2.0

    What did I miss? The tree is totally useless and doesn't make it better regarding the theme. There is not much theme in this game. There is so much luck, especially the starting hand. We were 3 players, 2 of us had bad luck with the starting hand (no combos), the other player had luck and could make many combos and played much longer in the first phase than the other 2 did. So it was already clear who will win even before we entered spring phase... The main thing is about to get cards which will get you ressources and matching buildings with creatures. If you can't get those you're out. No chance against other who can build such combos. And building those is pure luck. The cards look nice, but that doesn't make a good game. And it's a multiplayer solitaire par excellence! Nobody cares what the other do. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Gathering ressources to buy more cards --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Multiplayer solitaire --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice --> Luck: :star::star::star::star::nostar: <!-- size 7]A lot of random cards --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, totally useless huge tree --> Play duration: :star::star::star::star::star: <!-- size 7]Very good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Can be played very quick (depending on combos) --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Random cards... --> [/c]

  • Professor Mompi10.0

    El joc que em va canviar la vida, gràcies a ell vaig decidir dedicar-me als jocs de taula. Gràcies,

  • Mestremuten10.0

    Rating: 5/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

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规则问题

由 Ludoya 的规则助手根据规则书回答。

我在自己的回合里可以做不止一个行动吗(例如,放一个工人,同时再打出一张牌)?

不——轮到你时,你只能执行一个动作:放置工人、打出一张牌,或准备过季;游戏按顺时针进行,每回合只能做一个动作(第8页)。

当我进行“准备季节”时,我的工人会回来吗?我什么时候能拿到新的季节工人/奖励?

当你准备季节时,你独自收回所有已部署的工人,然后获得新的工人和该季节列出的奖励(春季:+1名工人并触发绿色生产;夏季:+1名工人并且可以抽取最多2张草地牌;秋季:+2名工人并触发绿色生产)(第12–13页)。

如果我因为已经有它对应的建筑而免费打出一张小动物牌,我还需要付任何费用吗?另外,占用标记是用来做什么的?

你可以免费打出那个小动物,不必支付列出的费用,但这么做时你必须在相关的建筑上放置一个已占用标记——每个建筑只能用这种方式使用一次(第10页)。

活动牌算在我 15 张城市上限里吗?

不——你的城市最多只有 15 个已打出的卡牌位置,而你获得的事件卡会放在你的城市旁边,不计入这 15 张卡的上限(第 11 页)。

其他玩家可以把工人放到我的目的地牌上吗?如果可以的话,会发生什么?

是的——对手可以把工人放在显示 OPEN 符号的目的地卡上;当他们访问你城市里的某个目的地时,拥有者会从供应堆中获得 1 个分数标记(第 9 页)。

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek