工業革命:伯明翰

2018 · 工业/制造业

工業革命:伯明翰

玩家扮演18世纪末到19世纪的伯明翰工业企业家,发展产业、建设交通线路,并在两个时代——先运河后铁路——中利用市场需求。 每回合,玩家从一组行动中选择两个:支付资源建造工业板块、扩展运河或铁路网络、研发技术来提升产业价值、把货物卖到市场、借贷款来提高收入,或者侦察以获得更灵活的位置和产业选择。胜利条件是拥有最多胜利点,胜利点会在每个时代结束时根据网络、交通和已建立的工业板块来计分。

人数
2–4 最佳 4 人
游戏时长
60–120 分钟
年龄
14+
复杂性
3.9 / 5
8.7 来自 Ludoya¥415.34 起经济运输所有权科技树 / 科技路线多用途卡牌

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2h 22m
平均时长
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收藏数
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7
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8.7/10

基于 284 条 Ludoya 评测

  • 乐趣9.8
  • 互动9.1
  • 重玩性9.4
  • 独特性9.2
  • 外观8.9
  • 无障碍7.3
  • Balleflass7.5

    A less streamlined Lancashire where Beer will irritate you and hamper your creativity while railroading you into building a network strategy in the second era. I cant for the life of me understand why the designers felt the need for Double Link Points buildings as this makes networking give more points than buildings. The map should also have more "Beer only" spots as the dual purpose slots will often be overbuilt by not-beer and this forces players into single rail actions as you need beer for both selling and double rail. TLDR: As a person who has preffered Birmingham a longtime I am now starting to see the brilliance of Lancashire as all of these negatives has started to take their toll. PS. I believe this one is ranked higher compared to the OG as the game actively stops players from doing crazy plays which makes it more even between newbies and experienced.

  • zim zhang9.0

    My only complaint is that sometimes you can't build the industry you need to block someone else from winning, simply because you don't have the card. It would be perfect if Birmingham were a zero-sum game, but that doesn't stop it from being a great game.

  • Roger9.2

    Un juego medio en cuanto a accesibilidad (ni muy duro, ni mucho menos ligero) y difícil de dominar; con múltiples acciones tácticas y caminos a implementar/desarrollar que lo hacen bien rejugable . Un atractivo oscuro, basado en la revolución industrial que puede pecar de sombrío pero recrea perfectamente la época que quiere plasmar, en las primeras partidas puede ser poco intuitiva dicha atmósfera. Con un arco de aprendizaje lo bastante complejo como para que uno no disfrute en plenitud del juego hasta llevar una cuantas partidas y saber lo que hace. Una vez dominado el motor del juego funciona como una seda, la interacción es desafiante y cada decisión afecta tanto al resto de rivales en el mapa central como al tablero de desarrollo personal. Un juego que ejecuta a la perfección el término de libre mercado y la intringulis de la ley de oferta y demanda, así como el riesgo en las inversiones. Ofrece mucho en una caja reducida y sin tirar de expansiones, un todo cohesionado que hará las delicias de jugadores avanzados y de los amantes de los euros económicos donde el tema se siente en cada rincón del juego y sus perfectas mecánicas. Top 1 de juegos económicos, toda una revolución que será difícil de superar, un diseño redondo en términos de mercado; ofreciendo que cada acción implique decisiones mercantiles que afectan a todos los jugadores. Quién capitalizará más su compañía compitiendo con el resto de empresarios en una carrera para modernizar el Reino Unido? Es el mercado amigo, compitan y optimicen caballeros!! Solo así lograrán entre todos la excelencia de las redes logísticas más vanguardistas de su época !!

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规则问题

由 Ludoya 的规则助手根据规则书回答。

Do other players' link tiles count when I need a location to be connected (for consuming coal, selling, or other actions)?

Yes — two locations are “connected” if you can trace a route of Link tiles owned by any player, and actions that require a connection (e.g., consuming coal or selling to a Merchant) use this rule. (Rulebook p.8; Sell action p.10).

If there’s no coal or iron at a mine, can I buy it from the market and how much does it cost?

If you aren’t connected to an unflipped Coal Mine you may purchase coal from the Coal Market starting at the cheapest space (you must be connected to a merchant icon); if the Coal Market is empty coal costs £8 and iron costs £6 from the supply. (Rulebook p.8).

How do Wild cards work — do they go to the discard pile when used?

Wild cards are not placed on your Discard Pile when used; instead Wild cards are returned to their Card Draw Area whenever they are played or discarded by an action. (Rulebook pp.9, 11).

What are the rules for overbuilding an opponent’s tile — and does an overbuilt tile still score VPs?

You may overbuild an opponent’s Coal Mine or Iron Works only if there are no cubes of that resource type anywhere on the board (including its Market); overbuilt tiles are removed from the game and do not score VPs. (Rulebook p.10).

What happens when I take a loan — how much money do I get and how does it affect income?

Taking a Loan gives you £30 and moves your Income Marker back 3 income levels (place it on the highest space within the new level); you may not take a loan if it would drop your income level below -10. (Rulebook p.11).

Can my Breweries supply beer anywhere when I sell, or must they be connected to the sale location?

Your own unflipped Breweries may supply beer regardless of connection, but an opponent’s Brewery can only supply beer if it is connected to the sale location; you may also consume the beer beside a Merchant tile when selling for the Merchant bonus. (Rulebook p.8; Sell action p.10).

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