Forged in Steel

2016 · 工业/制造业

Forged in Steel

玩家扮演世纪之交科罗拉多州某县的显赫家族,彼此竞争以控制四个领域之一(采矿、工业、城市或商业),同时角逐市长职位,从而影响各项任命。 游戏分为三个时代进行,每轮由卡牌驱动:玩家会获得历史照片卡,可将其用于市政资源,以建造、购买或夺取建筑;也可用于触发卡牌专属事件,或将其存起来留待日后使用。卡牌还会决定“头条/主题”,改变计分方式和游戏中的各种变量。 建筑放置在不断扩展的网格上,并通过领域轨道的推进幅度与建筑数量相乘来计分;公园和公共机构则会影响选票、邻近计分,并提供抵御负面效果的保护。移民、动荡以及国民警卫队的介入,会随着工业和商业的发展动态变化。

人数
2–4 最佳 4 人
游戏时长
60–120 分钟
年龄
13+
复杂性
3.5 / 5
4.6 来自 Ludoya经济领土建设行动点数可变玩家能力手牌管理

关于这款游戏

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
12
已记录对局
6
玩家
3h 18m
平均时长
2
收藏数
1
愿望清单数

4.6/10

基于 1 条 Ludoya 评测

  • Evan4.6

    This is a really exciting city building game that feels like a cross between the card play of Twilight Struggle and the tactical logistics of Urban Sprawl. Essentially, each player gets a hand of cards. They set some of those aside for future rounds, keep some and discard 1. Then they draft 1 more card. Each player also gets to chose 1 or more jobs, which gives them special powers for the round. Then, players simultaneously select a card to play, and reveal from lowest number of printed action points to highest number. The city is represented by this interesting grid and the structures are these cool wooden buildings. The game also allows you to punch the leader by stealing or removing buildings, but doing so can result in risk for you, as if players are too aggressive with their actions too often, it sets off a disaster event that targets the player who was the most aggressive. That being said, there is no shortage of take-that actions in this game. This game definitely subscribes to the game design philosophy of dialing up the power of cards to 10, and letting the fact that everything is insane be the balancing factor, which I think is a wild ride but I can see how it might be a tough curve. It's possible for a player to luck into some insane combos, and then it's up to other players to use the board to punch them enough to balance things out. Whether this is a strength or weakness of the game is taster's choice. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting :Nostar: Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。