Galactic Renaissance

2024 · 太空探索

Galactic Renaissance

玩家通过将独特的专家卡加入核心牌组,组建一支定制化团队,并利用这支团队探索由众多行星和星系组成的银河系。 玩家派遣使节去发现新的文明,或与已知世界加强联系;对手则会争夺这些努力的成果,还能制造混乱来削弱你的影响力。 行动包括扩大势力范围、建立大使馆,以及利用政治机遇来获取胜利点;游戏的核心在于牌组构筑、区域争夺和时机把握,以在得分上胜过对手。

人数
2–4 最佳 3 人
游戏时长
90 分钟
年龄
14+
复杂性
2.8 / 5
4 来自 Ludoya¥374.23 起政治科幻行动选择模块化棋盘区域多数 / 影响力

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
5
已记录对局
17
玩家
2h
平均时长
6
收藏数
13
愿望清单数
1
已预购

4.0/10

基于 1 条 Ludoya 评测

  • Balleflass4.0

    I have now played the game 5 times, and it all fell apart after the 2nd play. The way you stay in areas together with enemies "peacfully", while also building your action pool through unique Specialist cards, and that you are always trying to alter the game state to be just correct to utilize the scoring cards to the fullest made this game feel close to Pax Pamir which is a game I really love. BUT the problem is mainly how you score. All players will most likely only hunt for abilities that lets you draw and cycle your deck quicker because you and ONLY you gets points by playing your scoring card. This way the focus is less on messing up the board state for others, but more about getting that card played as much as possible. The game would be waaaay better if every player scored on every scoring card, because that way players would try to mess with opponents before playing their scoring card. TLDR. It felt like a terrible quasi-imitation of Pax Pamir and Inis.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。