Hyperborea

2014 · 战斗

Hyperborea

玩家将带领六个敌对王国之一,进入一片新近显现的神秘大陆,探索遗迹、夺回失落的城市,并找回远古魔法水晶。 每回合,玩家从自己的袋子中抽取并打出彩色方块来执行行动——移动单位、组建军队、发展科技、建造建筑、进行贸易,以及扩张领土。科技可以解锁新的能力,但也会向袋中加入灰色腐化方块,影响之后的抽取结果。 冲突通过单位部署与战斗解决,而探索和找回神器则会奖励长期发展。游戏在多个回合中,将袋构筑式方块抽取与区域控制、科技发展及资源管理结合起来。

人数
2–6 最佳 4 人
游戏时长
50–150 分钟
年龄
14+
复杂性
3.2 / 5
7.4 来自 Ludoya奇幻探索可变玩家能力牌组、袋子与资源池构建模块化棋盘

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
94
已记录对局
99
玩家
1h 32m
平均时长
24
收藏数
8
愿望清单数

7.4/10

基于 17 条 Ludoya 评测

  • Badger286.5

    Tried @Play2016

    无记录对局

  • Evan7.0

    This is an interesting bag building game where you are trying to balance action cube acquisition with getting enough new action spaces to use those cubes. The board consists of hexes with special abilities on them, which you are fighting other players for control over. This game straddles the line between euro and ameritrash and does so quite elegantly. The game attempts to minimize downtime by having you draw cubes for your following turn at the end of your current turn, which helps but doesn't eliminate some of the AP that can happen when someone's lined up a series of big moves. The game ends when a certain number of objectives are completed. Although the printed player count is 2-6, this game really only works well with 3 or 4 players. With 2 it's too much direct conflict, and with 5 or 6 the downtime between turns is unmanageable. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    玩过 3 次

  • Alberto10.0

    Horribly underrated, this game is a gem.

    玩过 10 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。