Ghost Stories

2008 · 战斗

Ghost Stories

玩家扮演道士,合作保护村庄,对抗一波又一波的鬼魂,以及地狱之主吴风的化身。 每回合都会生成一只新的鬼魂,并将其放置到村庄图板上;道士们在各个地点之间移动,使用特殊的村庄行动、设置陷阱、解除地点的闹鬼状态、复活阵亡的道士,或驱除相邻的鬼魂。 驱魔通过投掷彩色骰子,并消耗相应颜色的道术标记来匹配鬼魂的抗性;不同的鬼魂和吴风化身拥有独特能力,让游戏过程更加复杂。 玩家团队击败吴风的最终化身后获胜;如果太多地点陷入闹鬼状态、所有道士阵亡,或牌堆耗尽时吴风仍然存在,则输掉游戏。

人数
1–4 最佳 1 人
游戏时长
60 分钟
年龄
12+
复杂性
2.9 / 5
7.3 来自 Ludoya¥328.95 起奇幻神话合作游戏可变玩家能力掷骰子

在 Ludoya 的牌桌上

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319
已记录对局
188
玩家
1h 6m
平均时长
124
收藏数
13
愿望清单数

7.3/10

基于 72 条 Ludoya 评测

  • Max7.0

    The first thing to mention is that this game is HARD. Really hard. But if you're into a challenge (and a lot of fun) then this might be one to consider picking up. As a collaborative game, ghost stories manages to make a frantic yet rewarding experience, despite the issues often found in co-op games. For example, the irritating alpha player system that so often arises in games like pandemic and betrayal is completely non-existent here, due entirely to the sheer difficulty of the game. If no-one knows what the hell is going on then no-one can take over. The gameplay itself is hard to understand at first, but after a few games it clicks, making for some of the most exhilerating and satifying moments I've ever experienced in a game. Furthermore, the semi-asymetricality of the character abilities adds a touch of personality to the game, forging roles within the group aside from those explicitely mentioned. These abilities are very well balanced, with each feeling satisfactorially different and significant, yet not so game breaking as to ensure the game revolves around the powers assigned to each player. Honestly, there isn't much I can think of that the game lacks, aside from maybe a difficulty that exludes a certain playerbase. It's snappy, intense, adrenaline-inducing, and genuinly fun, all contributing to a spectacular and often hilarious mish-mash of mechanics that still seem to blend into each other expertly. If you are a seasoned gamer looking for a challenge, I would wholeheartedly reccomend this game. Fun 4/5 · Interaction 4/5 · Appeal 4/5 · Uniqueness 4/5 · Replayability 4/5 · Accessibility 4/5

    初印象 · 1 局

  • Mestremuten5.0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    初印象 · 1 局

  • Benjamín Amorín6.0

    One of the hardest cooperative board games ever. Created by Bauza. I thought is gonna like me more, but I found it kind of imposible and not so great.

    无记录对局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。