Champions of Midgard

2015 · 奇幻

Champions of Midgard

玩家将带领彼此竞争的维京氏族,抵御围攻港口城镇的巨魔、亡灵战士和其他神话生物。 在每个回合中,玩家放置工人来收集资源、招募战士,并执行刻画符文、建造船只、供养追随者等行动。招募的战士由定制骰子代表;当他们踏上旅程,或在邻近土地及跨海区域与怪物战斗时,玩家会掷骰子。 击败生物并完成冒险可以赢得荣耀和神恩;游戏结束时,荣耀最高的玩家将成为这座城镇的冠军。

人数
2–4 最佳 4 人
游戏时长
60–90 分钟
年龄
10+
复杂性
2.6 / 5
5.7 来自 Ludoya¥335.59 起战斗骰子可变玩家能力工人放置回合顺序:认领行动

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
233
已记录对局
332
玩家
1h 56m
平均时长
73
收藏数
21
愿望清单数
1
已预购

5.7/10

基于 44 条 Ludoya 评测

  • Garfield2.0

    #29.3 #7 (restliche Karten) Boring repetive get resources to kill monster with random dice.

  • Evan0.9

    A worker placement game, where instead of all cubes, some of the cubes are dice. You roll the dice to determine if your action worked, and if you retain any of the dice for future turns. It's an ok idea, but the game itself is pretty dull. There's some luck mitigation, which is good, but really the problem is there isn't much to strive for in the game other than hoping for the best in terms of what you roll and what cards flip. The game also has a system where when the troll card isn't encountered, it assigns these negative point blame tokens to everyone. In future turns, when the troll IS encountered and defeated, the player who did it gets to hand their previously gotten negative point token to someone else. This turns into a sort of punish the loser mechanism because the tokens hurt more the more you have. Why would I hand it to the point leader when it only takes away a few points, when I can hand it to someone who might catch up in points later who has a bunch of the tokens already, where it does a lot more damage? Very meh on this game. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

  • Benjamín Amorín7.0

    Cool Viking's EuroThrash. Better than Raiders Of The North Sea. Expansions are very enjoyable.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。