
2015 · 奇幻
Harbour
Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.
- 人数
- 1–4 最佳 2 人
- 游戏时长
- 30–60 分钟
- 年龄
- 10+
- 复杂性
- 2.1 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 52
- 已记录对局
- 57
- 玩家
- 40m 50s
- 平均时长
- 31
- 收藏数
- 1
- 愿望清单数
5.3/10
基于 17 条 Ludoya 评测
SrCornelius6.0 Local-(144)
无记录对局
A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.
初印象 · 1 局
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。





























