Harbour

2015 · 奇幻

Harbour

Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.

人数
1–4 最佳 2 人
游戏时长
30–60 分钟
年龄
10+
复杂性
2.1 / 5
5.3 来自 Ludoya幽默卡牌桌游成套收集可变玩家能力市场

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52
已记录对局
57
玩家
40m 50s
平均时长
31
收藏数
1
愿望清单数

5.3/10

基于 17 条 Ludoya 评测

  • SrCornelius6.0

    Local-(144)

    无记录对局

  • Mario López Menés5.5

    A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。