Santiago

2003 · 谈判

Santiago

玩家每轮竞拍种植园地块,并将其放置在棋盘上,同时放置一个所有权标记来决定该地块的产量。出价最低的玩家成为本轮的运河监督者,并选择运河的修建位置;其他玩家可以通过出钱来影响决定,但最终决定权在监督者手中。 运河放置后,进行水源分配;缺水的种植园会产量下降,如果多次被忽视,还可能退化为休耕地。游戏结束时,只有已耕作的地块得分,分数取决于种植园类型、大小以及所有权标记的数值。

人数
2–5 最佳 5 人
游戏时长
75 分钟
年龄
10+
复杂性
2.5 / 5
7.5 来自 Ludoya¥261.43 起农业放置瓦片区域多数 / 影响力拍卖 / 竞价

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
48
已记录对局
98
玩家
1h 15m
平均时长
30
收藏数
8
愿望清单数

7.5/10

基于 13 条 Ludoya 评测

  • Tomol7.5

    It mixes very well auctions and abstract strategy with a low game lenght

    无记录对局

  • Evan6.0

    This is a very mathy player negotiation game, where players bid for turn order, with each player getting their choice of farming tile type, but the last player in order gets to place the critical water piece that will prevent the farming tiles from dying out. Other players get to bribe that player as to where to place the water. It's a fascinating dance, and the whole game plays very quickly. The question is, is this game too mathy for me? It's all about calculating cubes times region size for each player, so you can tell how much your move will help you vs how much it will help your opponents. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    初印象 · 1 局

  • Mitchell C9.0

    The negotiation and bidding in this game is outstanding. For me it just clicks. Sure it is abstract and can be mathy. But the meta-game that is ALWAYS generated and the quick play time makes for a really enjoyable experience. One of my favourite games. TRY IT!

    玩过 9 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。